Name: Zeruma CIVIL WAR | TEAM NEIL Bronze | 1 MBR Demo: Current Rank-Points: Hit-list: Azurector Availability: Not now ! Season Record (Season 1): End of Season Rank-Points: Season High Rank-Points: Battle Record: MBR vs Vuvucue (Lose -18 | 19>1)
These animations are pretty simple. There's just a lot of basic fundamental things that you're lacking in like easing, weight and choreography just to name a few. Pick one thing in your animation and have the camera follow it. Your camera is trying to capture everything all at the same time and that's not good. The camming is almost entirely stagnant besides a few instances of camera shake and panning in the first animation. When you use a camera, you need to have a focus. The lack of weight is shown through how you just have your character zip around with no build up to his movements. And you animate all of the attacks with the same amount of anticipation before they hit and no amount of camera shake can fix that. The lack of easing leads to a lot of stop and go in your animations and prevents fluidity. As for choreography, your character just zips around all over the place. The camera shake, blur and effects cover up whatever else your character is doing so it's hard to tell what else is going on. This is pretty standard stuff for new people though. Bronze | 19
Hello, would you like to MBR? Core Theme: Story Sub-Theme: Street Fight Due Date: September 25th Min/Max Time: 1 minute minimum (Any Max)