Greetings denizens of Maplemation. For those who wish to transition to rigging (or partially rigging) from just using poses, here is a video showing some features that can be gained if one were to choose to rig instead. This video was used for the students of Horizon before teaching them the basics of rigging. However, I feel that for the people who are considering to transition; it should be made public. EDIT: Thanks to Aquila and Lynus, I am aware that a biased is present in this video. My intention was also to show the additional flexibility that rigs can provide. This resulted in added features which in turn, resulted in the rig section looking a lot better than it should have been. So keep this in mind when watching this video. Please note: Approx. time to make these animations: Basic poses: 3~4 hours Rigged poses: 13~15 hours (Including the input and testing of new ideas) P.S. I am aware of several mistakes throughout the animation for those thirsty wolves. But feel free to comment on them if you wish.
Now to figure out how to not accidentally detach my arm when rigging~ Really liking the rigged one tho, despite taking about 5-10 hours more lol.
I always frame by frame almost everything when I rig. So there won't be a problem there. However if you are using tweens, then you can stick the transformation on the shoulder, tween it and then adjust any individual frame that is out of place (After converting the tween to keyframes). For your second point, It is a balance that you must decide for yourself. Quality>Quantity? Or maybe a compromise?
This is a very wrong way to show this comparison... The rigged version had a lot more extra stuff put into it that doesn't pertain to rigging at all. There was zero control. Not to mention customs were used, if you took the time to sprite the rigged poses it would've been to the same effect-- hell keeping the pixels in order looks more appealing overall anyway. That aside though, those extra hours you put into the rigged version really shows. Your work is looking good as always.
Yes. I would admit that trying to display the extra features that rigging gives you along with a comparison didn't work out quite as well. That was the point I guess. There are people in this community, including me, who can't sprite things quickly or at all. This is simply a method for pure animators to increase the flexibility in their work. It's another one of those "Quality or Quantity" thing; Aligned custom sprites are the ultimate quality but may take more time than just rigging.
Wait. (Sue me) But the first one with "Basic" poses was also rigged. Didn't rigging also qualify into making certain poses with some of the rigs? I'm not sure so an explanation would be good :L
As @Aquila said, this is more biased than the moderators at the debates loololololloooooooooooo First, if you're using just basic poses in the first example, I'm sure you could add resizing/skewing. without falling out of the 'basic poses' category. This definitely made me question the animation's credibility if anything. I mean, there's nothing wrong with adding resizing and skewing to a basic animation, I mean it's not as if you're comparing how our animations actually look like in the current state of things. I know and understand the approach you were going for, to showcase the capabilities of rigging, but as far as it goes, both animation styles, rigging and not rigging are perfectly fine and sometimes can be done better depending on your tastes. Cool cool. DONT READ THIS PART - I misread your comment on whoever above comment but whatever sorry, I'm leaving it here for like idk further reading of others. Solid stuff though, just a little comment/rant take it as you want, I don't really understand the conflict between tweening and frame by framing, I mean, frame by frame users sure do portray themselves in some sort of elitist way but honestly, I think if you animate first using tweens to get the subtle rotations and whatnot using the anchor points first, THEN if you want more flexibility, convert those existing tweened frames into keyframes and edit if you please - I defintiely think this would really fix and solve all your tiny tiny misalignment details that ironically speak the loudest. COOL COOOOOL COOOOOOOOOOOOOOOOOOL
Lynus, if you want to say that my basic poses animation needs more skewing just say it! But I think I see your point. I should have invested a lot more time ensuring that the basic pose animation was at it's best compared to the rig animation, that way it shouldn't be biased. Just a side note here: I used the same amount of skewing and resizing for both animations, not much; the previous point stands though. If you put it that way, it DOES look biased doesn't? My intention was simply to point out the amount of extra flexibility that rigs can provide while also showing some creative ways that you can use this flexibility. Turns out, Hillary rigged the primaries.... bad analogy. Too late. You thought I was boasting how FBF is far superior than tweens didn't you? Heh. These "rigs" were just some basic poses reattached with other parts. Aka "custom poses". It's no different if I were to edit them in say, Fireworks. To answer your question, if I interpreted it correctly, no, it doesn't count as rigging.