First Custom template.

Discussion in 'Edited Sprites' started by Kaiidrah, Jan 18, 2019.

  1. Kaiidrah

    Kaiidrah ..........

    Joined:
    May 31, 2018
    Messages:
    89
    Likes Received:
    141
    So i tired to make a fight stance for my character and this was the final outcome. its not that great and i need some CnC on how i can improve it. Also the thing that was the most difficult for me was the arms/hands.

    [​IMG]
     
    #1 Kaiidrah, Jan 18, 2019
    Last edited: Jan 22, 2019
  2. Innocent Bystander

    Innocent Bystander Pants Pocket Lint

    Joined:
    Feb 1, 2014
    Messages:
    45
    Likes Received:
    352
    Location:
    Between active and lurking
    Sorry for the late response and for how long it is. Not exactly sure why you deleted the template itself but I guess I can give some CnC for this pose you shaded.

    First and foremost, when making templates in the future be sure to reference the standard naked maple body templates. By looking at the different poses, you can tell the lengths and widths of the limbs as well as the shape that you want to go for. Seeing this pose you made, I can see several blank templates that have similar posing as your template here. [​IMG] [​IMG] +
    These have arm shapes you can reference, mainly the lower right arm, the viewer's right the pose's left >[​IMG] [​IMG] < If the lower right of this arm was rotated 135 degrees clockwise it would probably look like what you were going for

    (Also I know that you essentially made the legs of the template itself as large as the pants that your character wears, but templates should generally adhere to the basic skinny-ass maple body. However, because you are inexperienced, it's fine to try to make a template based on your character's clothes as it is easier and saves you time for your own character.)

    Obviously these don't have the exact positioning and angles that you want, but I want you to look at the shapes and sizes of certain parts. You generally have the right size for your hands, but the shape is a tad off and the connection to the arm needs to be changed, but first you'd have to have an idea of the correct arm thickness, even if you wanted your character to have a bit of muscle and thereby thicker arms.
    [​IMG]

    The top left arm is yours that I cropped out, the bottom left is a slightly edited version to show some key things you'd need to think about if not the exact size and shape things to keep in mind, the top right is an arm from the stabTF_0/swingPF_0 right arm that illustrates ideal shape and stuff, the bottom right two are my attempts at making what you might've wanted to make at two angles.
    First, for the "don't do dis" be careful of extra pixels [​IMG] Keep things clean.

    Second, the arrows show the shape of the lines of the hands. There is an arrow that says "correct" because you made that shape correctly, as I've said on the fair top right illustration that side opposite the thumb has a slight curve, while there is an arrow that says "uh not so correct" because the thumb gives the hand shape a bump bend that is more prominent than the other side which you can see in the right side of arms.

    Third, there is a circle that says "extra" in which I think the the two pixels here detracts from the roundness of the maple hand, like it pops out a bit oddly, so it's best to smoothen it out like I did in the bottom left arm.

    Fourth, I say "need outline for skin fold" because it needs to show the border of the lower arm show that the arm is 3D and not flat.

    Then in general you can see the arms I made as well as the standard maple arms are rather skinny, mine especially so. I wouldn't recommend my amount of skinniness and even some maple arms, but still I would advise thinner than what you went for. Your hand size is good enough, so make sure your arms are much skinnier than your hands, though the wrist area where they connect can be a bit in-between the arm and hand.

    Everything else is acceptable at your level and I can't say anything too specific about them except for your feet. Feet should be rectangles 2 pixels of shading tall rather than the way you've bent them. Always make sure you never have outlines that end in one pixel unless they are fingers. If your shoes are that pointy I would recommend you put a pixel under that one pixel you put, as you can see with that horribly drawn black pixel arrow.
    [​IMG]

    Some of the things I've said are in my spriting tutorial I haven't touched and because I haven't done much with it it's in the obsolete section, but it can be helpful and something to reference even though it's mostly my personal opinion.
     
  3. Kaiidrah

    Kaiidrah ..........

    Joined:
    May 31, 2018
    Messages:
    89
    Likes Received:
    141
    Thank you so much for this, i really appreciate it!. I can use this to help guide me with future custom templates.