my first maplestory animation

Discussion in 'Animations' started by jose117, Dec 28, 2016.

  1. jose117

    jose117 latino animator video game fan

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  2. SuperKimxD

    SuperKimxD Space Case
    Retired Staff

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    Not bad for your first animation. You're better at fight scenes than I ever will be, lol.

    Some tips and critique:
    For the first song/map:
    - This is a love song. I almost expected them to start making out, but instead they brawled.
    For the second song/map:
    - The fight actually played into the hands of the song, to an extent. I love it when people do that.
    - The emo guy's eyes at the beginning just don't look right. As stated further on, his eyes lack whites, and given the movement of his pupils and irises here, that's even more obvious.
    For the third song/map:
    - Again, review your song choice.
    - Again, I see the attempts to pair the fight itself with the song. Nice!
    Overall feedback:
    - Review your song choices. They don't fit fight scenes very well. Often, music with little to no lyrics works best for fight scenes.
    - Emo dude's eyes are way too dark. They don't really have whites.
    - Pretty nice camera movement, in my humble opinion c:
    - Try to vary your choice of sound effects more. You only use a small handful.
    - Your custom sprites are pretty messy. I'd advise asking some of the spriters around the forums for help with that.

    Overall, I was pretty impressed that this is your first animation. Nicely done, and keep it up! :D
     
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  3. Shulkle

    Shulkle Remembered as the worst fight animator

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    Y'know, this actually isn't so bad for a first animation. Though, some basics such as resolution, resizing the vcam without holding shift, heavy filter off music sync, and skewing seems off.
    Youtube usually works well with 640 x 360 (Or a ratio similar to that). You can change it to that in properties of Flash. Something else I noticed off was how there were some shots you made, like this.
    [​IMG]
    I'm pretty sure that this happened from attempting to compress the camera. Unfortunately, if the V-Cam isn't in proportion with the resolution of the .fla, stuff like that could happen.
    An alignment line could help, create a guide layer, put out a line on the floor, and align the character sprites on there. It overall just looks nicer for everything to be aligned.
    As for the actual animation, my main gripe about this as a whole is this
    [​IMG]
    This kind of thing was apparent throughout the animation. There's isn't any real reason to skew both the top AND bottom between attacks. Moving the pivot point, or holding alt while skewing should remedy that. The idea of skewing, I believe, is to ease the transition between poses that would otherwise look rough. Using skewing in this is fine, but you may want to make sure your feet is planted on the ground during said skewing, and possibly tone it down to create impact that would look rather awkward with camera shake alone.
    As great as music sync is, having filler flashes and very stiff n awkward poses cause the overall syncing to feel forced. At the start of 0:41 ish was there I found that most. While I understand there's a pause of sorts from the tones or beats, even the slightest movements of sorts can probably help make the overall syncing less stiff. Try to have continuous movements of sorts, keeps the viewer looking. You should probably ease some of your movements too.

    [​IMG]
    I want to say, there's got to be something else you guys can do aside from punching, kicking, punching, etc. Then again, I don't know what these guys do :P
    Try to have a set gravity rule of sorts. If I were you, I'd be careful of levitating. Being completely still in place while in the air probably isn't the best idea, as it just defies gravity. Don't need to follow ALL physics and whatnot, but yeah, follow some.
    Variants like the banned story skills may help, public sound kits may also help, and
    [​IMG] If you didn't, well I appreciate your creativity of poses, but do be careful of anatomy n shading.
    Well, there's my criticism. You can interpret what's been said here any way you want. Some may be more biased than others, some may be your preference of keeping, but those are my thoughts. Overall, I think this is a pretty good first animation. Just need to double check some basics, and avoid going overboard with ideas that may break physics or logic in general. Here's hoping to see how your next animation will turn out~
     
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  4. jose117

    jose117 latino animator video game fan

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    thanks for the tips
     
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  5. Big_Hands

    Big_Hands Veteran Membah'

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    Just gonna assume most of what needed to be said was already covered. I like the way you use certain poses (especially at 1:32). You could improve on how they react when they get hit though, it's kinda awkward as it is.
     
  6. NobleJuice

    NobleJuice Wandering Wizard

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    The only thing you need wto work on before doing anything. Is choreography, creativy in general. That animation, sure was long and had flaws (That weren't THAT bad). But it was BORING as fuck, it was literraly copy pasted the same shit, try to think of some supre saiyan bullshit and add kyo sfx like everyone.
     
  7. Seth

    Seth Proxy

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    Nice animation! To the contrary to what this guy said ^ (Noblejuice) i enjoyed the animation!
    I'll just say a few things.

    1st: Skewing, you sort of got the trick of it, you just overuse it. Make the skews smaller
    2nd: Ground. Your characters don't stand in the ground properly. I reccomend you to create a guideline!
    3rd: Landing. Everytime your character lands, on the last frame, they suddenly get a few pixels up again. As if they teleported a bit
    4th: Ass: That's some hardcore ass spanking (1:08 to 1:16) lol just kidding.
    5th: Position of the characters:
    [​IMG]
    Whenever they're gonna hit each other, they're too close. Try distancing them a bit more. Either that, or make the ''knockback'' effect stronger. Or just both, idk. Also, the character that is landing a successful blow should be in the top layer, cause otherwise if it's on a layer lower than the one that gets hit, it looks like he's missing or entering inside their body.

    I had more things in mind but while writing this i already forgot ;u; anyways, good luck on your future animations!
     
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  8. NarwhaI

    NarwhaI "The Jedi of The Sea"

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    ANCHOR POINT!


    pretty nice for a first! keep going