First Animation Post Tho

Discussion in 'Animation Gallery' started by JalenBrah!!!, Mar 10, 2017.

  1. JalenBrah!!!

    JalenBrah!!! Improvement is a NECESSITY

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    Im collabing with a guy Bbpanzu(not here) and I want cnc

    It's a music collab so music speed means animation speed

    Slow Song=Slow Animation

    Fast Song=Fast Animation

    http://sta.sh/0hx6mvoi61s

    Parts 1 and 3-5 are my animation parts
     
    Noz likes this.
  2. NobleJuice

    NobleJuice Wandering Wizard

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    The animation fells very forced. You rely too much onto the sprites, with that. You ignore skewing.
    -> Try to keep the sfx different. Not every blast is the same etc.
    -> You've changed to powers of sans too much, one moment he's usin' the original undertale concept, then it's some weird telekineis shit (The iceball, there's a difference between the heart and a fucking 2000 pound iceball).
    -> This looks like 12fps at some parts. Maybe it's just me.
    -> The lack of map... really hurt the animation. You've tried to do some parallax 3d stuff, but it looked like a shitty resize powerup.
    -> The concept...
    "Slow Song=Slow Animation

    Fast Song=Fast Animation "
    Didn't really apply here, everything was too slow. If i were you, i'd just stick with one pace, without those tension-buildup attempts that you did. They ruined the animation.
    -> Most movement didn't make sense. -> Did the char dissapear due to the bone (that didn't hit her), why did kumu's spirit dissapear, cuz of the bone that dissapeared before her?
    -> Try to restrain from cutting sfx, sometimes it's agood thing. But only for specific Sfx.
    -> Most of Danials spins.... were too slow, which again goes agaisnt the "rules".
    -> The text was from the airs, there was sans only. Add the oc's there.


    The animation.... is unfinished as fuck, i didn't see any reason to post it here. It's rough and lacks basic elements (Keep such ones onto the dumpster).I'd try to keep your animations more clear. Make your moves/choreo easy to understrand. It shouldn't leave us confusing that much. I'd also try to go for one pace animations, instead of playing with speed changing stuff. Good luck though, it's certainly not garabge, and has potential to be good.
    Good luck.

    PS.
    I'd also try to seperate the parts more clearly.
     
  3. JalenBrah!!!

    JalenBrah!!! Improvement is a NECESSITY

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    Thx for the tips the only thing I oppose is the lack of a map

    I'm adding it in After Effects

    I didn't do the kumu part though so I don't know what to do
     
  4. jose117

    jose117 latino animator video game fan

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    the animation is nice but when daniel usin the sword the thansicion looks static try to maker smother the rest is fine