KingIke75 vs TheWindyFan

Discussion in 'Animation Arena' started by KingIke75, Apr 15, 2017.

?

Who deserves the win?

  1. KingIke75

    48.4%
  2. TheWindyFan

    51.6%
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  1. KingIke75

    KingIke75 KingIke75

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    A non maple MBR
    Alright, we got yet another MBR here, so vote fairly guys!
    Theme: Showoff (combo/bash)​

    Time Limit: 15 seconds minimum, 1 minute max
    Due Date: 10 days after accepted​
    KingIke75's profile & TheWindyFan's profile


    notes: "This one was pretty fun to make, it took me awhile due to my procrastination to finally finish, but I think mine came out pretty decent. Vote fair everybody :D."


    notes: "ahhh so many things I could've done better, just wanted to finish a MBR for once. Vote fairly y'all!"
     
  2. Big_Hands

    Big_Hands Veteran Membah'

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    Really digging the fight choreography in TheWindyFan's animation. I pick him.
     
  3. Tra-La-Tracey

    Tra-La-Tracey Veteran Membah'

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    I watched KingIke's and I was like, "Damn this is good"
    Then I watched WindyFan's and I was like "Damn this is good too!"

    KingIke -- I really liked the short shot of the close up sprite ^o^
    WindyFan -- I really liked the subtle rigging you added~
     
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  4. Garrett

    Garrett Guest

    Vote to Windy for better map and a more refined combat style.
     
  5. Content

    Content Newbie

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    Digging that flow Windy putting there so I gotta give him my vote.
    [​IMG]
     
    #5 Content, Apr 15, 2017
    Last edited: Apr 15, 2017
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  6. Kayas

    Kayas The Indolent
    Animation Leader

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    I liked both parts, so it was kind of hard to pick.
    Ike, you had way better impacts and understands how choreography works. However, you oversaturated this knowledge and made everything hit like a tank causing the impact to be less... 'impactful'. The camera work was boring and I felt the flow of it, due to the hard-ass impacts all over the place, neutered the animation as a whole.

    Shaz, I liked your combat ideas but I can't say that about a lot of how it went down. The choreography ideas are there but it felt dragged down by, well, dragging. The first initial shot was 6 seconds long. The combat had "gaps" inbetween hits breaking the flow up in my opinion but the subtle rigging is a nice touch. The air combat is what we need to talk about. The arcs feel inorganic and seems like a set amount of frames and it didn't look right at all. I said this to you before, but make use of torques in the abdomen and take notes on Tyler's animations from OMM.

    Despite my aforementioned points, I've decided to vote for Shaz due to the fact that I enjoyed his combat a bit more really. It was that close. Great job to the both of you, and I can't wait to see what you'll do next. Which is probably the collab... huh.
    ~ Kayas
     
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  7. Neil

    Neil "Oops"
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    The camming was really distracting, especially at 15 seconds when Goku did the uppercut.
    [​IMG]
    [​IMG]
    -Do I need to actually say anything for this part?
    Just...do not use the envelope tool or distort tool because doing stuff like this is just distracting the hell out of me.

    -So, it actually took me a while to figure out what happened from 0:05-0:08 since those blasts were extremely bright and nearly blended in with the speedlines and the map itself, instead of drawing a circle and slapping the add effect on it, you should have put on a blue glow on it and used that, or just use a premade effect.

    -The jump cut from 0:08-0:09 was pretty...bad. I really don't know why Goku just sorta appeared on the other side, if you wanted to make it seem like he just teleported, why did you keep him in that same blast pose for that shot? Also, what happened after was a little too hard for me to see considering the energy blast is light green now? It seemed pretty inconsistent if you ask me.

    -If I actually didn't watch Dragon Ball Z, I wouldn't have known what happened when Goku just kinda tinted red, and even if I did, isn't Kaioken meant to make him really tired after he uses it? I guess not too many people would care too much, but if it is meant to showcase his skills, this is a poor job of doing so.

    -Let me say this right now, I hate this ending. It sucks.
    So, Goku is firing at an angle, right?
    [​IMG]
    Then shouldn't this shot be a side view or quarter view of Vegeta looking up? Not only that, but this seems out of focus completely.
    [​IMG]
    And then this...?
    [​IMG]
    You see where I'm comin' from with this?
    Goku blasted at an angle, yet the Kamehameha came straight down like Goku fired it right above Vegeta, not to mention that the effect had already hit him, yet he didn't react.
    [​IMG]
    AND THEN THE BLAST COMES FROM THE RIGHT WITH NO ROTATION TO IT, AS IF GOKU FIRED IT FROM THE GROUND.
    [​IMG]
    ...How?
    It's not hard to apply logic to this sort of thing, next time you do this PLEASE put more effort into thinking about it.
    Also, your sound design was just not good. Try and mix it up instead of using the same sounds over and over, or combine those sounds with other sounds, at least then all your animations won't sound the same.

    -Right off the bat some shit already confuses me; the running sounds. ALL of them aren't in sync for whatever reason, they just play whenever they want and it's really distracting me.

    -I really liked that little combo you did with Vegeta at 0:08-0:10, but the pause for him to react to Ken really killed it for me, I'm sure you can figure out how to fix that up and make it look nice the next time you do something like that.

    -The drawn out shot from 0:21-0:23 bothered me a lot and the ending seemed pretty abrupt.

    -I said the same thing to Ike, but...Galick Gun isn't blue, it's purple. I also don't like how the camera just stopped shaking completely before the beam finished and it didn't really finish, the screen just faded to black before it did.

    I'm probably going to end up voting for Shaz since he did execute it a tiny bit better and there weren't as many flaws as Ike. Good job to the both of you though, glad to see more MBRs even if they aren't maple related.
     
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  8. Thewindyfan

    Thewindyfan I'm too slow for this shit

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    I definitely agree with all the points you listed, it was my first time doing sounds before the animation and I ended up being too lazy to go back and fix the running sounds. Also in your opinion, would you have just sped up the transition from the last hit in 0:10 to the hit to Ken or do something else? I'll try thinking of more ways to fix that pause, but thanks so much for the critique man; you have no idea how much I appreciate this.

    also ik my laziness ruined a ton of details for this aaaaaaaaaaaaaaaaaaaaafkjdlksjfklds
     
  9. jose117

    jose117 latino animator video game fan

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    man this is tough disicion both a great

    kinglike: i like the combo of the animation and the ending
    windyfan: i like the 4 vs 1 olso the combos are good to and the impacts
     
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  10. Neil

    Neil "Oops"
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    An extremely close call, but the winner is Windy.
    I'll hand you your points soon.
     
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