Noob vs Noob

Discussion in 'Animation Arena' started by UntitledOmega, May 4, 2017.

?

who won?

  1. Trystin

    7 vote(s)
    58.3%
  2. Scythe

    3 vote(s)
    25.0%
  1. UntitledOmega

    UntitledOmega The king of exhaustion

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  2. UntitledOmega

    UntitledOmega The king of exhaustion

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    ...
    neither of you finished or got to the minimum time limit :I
    my point go to neither and I'm gonna leave it to others to cnc
     
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  3. Kokorz

    Kokorz Kokorz

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    My vote goes to neither of you two.
    ScythexFear, your animation... went too fast.
    Slow down the text slightly, add a box for the text and use a better font for text. Also make the font size bigger.
    Trystin, your hits barely had any impact.
    Scythe's character in the last bit of your animation just.. stayed in the air until trystin knocked him down.
    also when Scythe's Maple FC was hit to the ground, his eyes were open which i find weird...
    Worst of all, both animations are unfinished...
    Both of you tried though, but some things need a lot of fleshing out.
    (also sorry if this sounded harsh)
     
    #3 Kokorz, May 4, 2017
    Last edited: May 4, 2017
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  4. SleepyTrystin

    SleepyTrystin Crappy Kirby animator

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    You cant put nether thats not a option you could choose to not vote :/
     
  5. Aranimation

    Aranimation TrueHorizonBestHorizon

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    You guys needed to just extend the deadline if both animations are going to be unfinished or go below the conditions of the MBR.
    You tried to add a bit of backstory with the cat instead of a straight brawl, but there was little to no explanation about it making it even less sensical than having two people randomly starting to fight. On that note, the text was too short and the pacing was too fast to understand what was going on. A rule-of-thumb I heard from others is that when using dialogue text, make sure you're able to read it at least 2 or 3 times at a moderate reading pace; and to make your text more legible, you can add a glow effect surrounding it or picking colors that aren't too light. Moreover, the 2nd half of your part didn't have sound, but that may be because you didn't finish it.

    Then there's the animation itself. Though it's understandable what you were trying to do with your character sliding behind Trystin's, it looks awkward because of how slow it was and the lack of transitioning. Speaking of pose transitions, your poses suddenly snap from one to the next but towards the end of your part, you resized your character preparing a punch into throwing the punch.

    Also remember to make sure everything remains consistent. When overlapping emotes over your character, make sure it's aligned properly and when going from a walking to standing animation, make sure where your character ends up standing makes sense with where your character's walking animation is about to end.

    The idea is there...

    The way the characters are resized at the beginning don't seem to make much sense. Your character's feet are skewed forward but your character moves backwards and Scythe's character is enlarged right before he falls down.

    There's the "energy" effect that is cut off around the corners and how Scythe's character is suspended in midair before your character jumps on him then descends to the ground at a slow pace.

    Arcs.

    Though this MBR looks like it's not going to have a conclusive winner, I'd still like to see both animations get completed and possibly re-voted (or at least reposted in the Animations section).

    [No Vote]
     
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  6. Shulkle

    Shulkle Remembered as the worst fight animator

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    Scythe:
    ....Eurgh.
    Right off the bat, the sound of everything is bad. It sounds like it's been exported with terrible quality, so make sure you're exporting in optimal audio settings.
    [​IMG]
    [​IMG]
    Having the text like this isn't a great idea. The main problem being how awfully plain it looks in addition to being somewhat bland and painful to look it. Convert it to a movie clip and throw filters on there, like a drop shadow, or even a glow could do it.
    The pacing of the text is also rather bad. Read it out loud like 2-3 times, and then move on to the next scene/line of text. Comprehension for the viewers is important.
    [​IMG]
    2 things wrong here. The first being you standing directly in front of the effect. It breaks logic for me. The second being how the skill itself isn't aligned, to begin with. Assuming you know how symbols work, you should align the skill in the symbol, and then put it on the stage,
    [​IMG]
    While it was there to show Trystin showing up, why not have him appear during the first time you do that skill, along with your reaction? This was just unneeded and as if you have no control of what you're doing in the timeline.
    [​IMG]
    If you notice from the previous frames, they're taller and the pixels look less wide. When you resize the V-Cam, hold shift to keep its aspect ratio.
    [​IMG]
    Convert it to a movie clip, add the necessary frames, and then give it a screen/additive filter. It'll make the effect look much cleaner.
    [​IMG]
    You got pixels to align to. Use the arrow keys to make sure they're aligned together.
    [​IMG]
    Adding a blur, and lessening the frames could have been one. Adding an effect could be another. Him sliding across with a pose like that isn't. The transition to the next pose and not sliding at all afterwards makes it even worse.
    [​IMG]
    Same deal, an effect or blur could have made that much better looking.
    There's a serious lack of effects everywhere. Resources such as Juan and Ainn's signatures and effect packs exist. Bannedstory skills may also help with these kinds of punches.
    Overall, this looks like the kind of animation where you had no real control of what you were doing. In general, I see the pacing and control of everyone's movements looking really off. No sliding or skewing to transition poses better. Dashes being extremely slow, while text being extremely fast. All in all, learn about pacing and about what kind of speed helps work with whatever you're doing.

    Trystin:
    Not surprised.
    While you have music, the quality of it also sounds awful. Again, check the quality settings. Also your map isn't smoothed. Check that setting in the library too. (PNG and smoothed)
    [​IMG]
    1) Why use this pose transition? There's a 2 handed swing pose for that.
    2) Why isn't he trace bitmapped? alt-m-t-h on it all.
    3) Why did he go full .jpeg on that last pose? Your character is fine, so why his?
    4) Why does he go blink_0 after every hit-stun. Keep the face consistent. Make a symbol, put the pose, put the face, and now you can skew the whole symbol just fine.
    [​IMG]
    Make is at least big enough so we wouldn't be able to trace the borders.
    There honestly isn't much to talk about, because there's so little that exists here. The fBf Gif is really all that is even worth looking at. There are so many details overlooked to the point that the whole animation looks like it was plopped out last minute (surprise). Pay more attention to stuff like these. Frame by Frame your animation and aim to perfect it.

    I'm really bugged out by both of these, so I'm not going to vote. Here's hoping to see improvement in the future!
     
    #6 Shulkle , May 4, 2017
    Last edited: May 4, 2017
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  7. Lucario

    Lucario Who reads this.

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    Wow, wtf???
    Can you even consider this an mbr?

    Well, yall have to improve sooner or later, not saying my critique is going to do so, but here's what i got to say.

    Well, first of

    Scythe; Some reason, your text is just, um, soooooo unsettling.
    >Your summoning or whatever that is isn't even aligned right.
    >Your pacing is way to fast, so much so its hard to follow
    >http://prntscr.com/f48eu4 LOL, they are in the corner of the vcam, i think you should really fix that.
    >The characters moments are also very unsettling, they don't even transition properly.
    >The rest of your hits don't
    >Your camera-work is so jarringly bad. However, i will take into consideration that you are new, but that still isn't a "good" excuse.
    >That drawn face was just ugly as shit, if you wanted a different reaction then you could've relied on the mouth-pack in Derek's sprite sheet or found one around somewhere.
    >http://prntscr.com/f48gzy he just stands there waiting as if he's wanting to get hit. And idk if you wanted it to hit him but he's not physically touching him
    >That slide though, lmao.
    >http://prntscr.com/f48icb it took him 3 fucking frames to react to that hit.
    >where's thoses hitsparks though???
    >Everything happens so fast that even the story that you were trying to portray was executed poorly.

    I KNOW THAT I MISSED SOME THINGS, BUT THAT'S ALL I WANTED TO SAY.

    Now for Trystin
    >I will say that you improved, but not that much, in fact you barely improved at all.
    >TRYSTIN, smooth your fucking background. You'd think by however many times you've been told that, you would've fixed it by now.
    >None of your hits whatsoever show impact, in fact the camera doesn't move at all.
    >http://prntscr.com/f48mpc you need to align your heads better
    >Why is scythe's character stretching for no reason? http://prntscr.com/f48nbj
    >Did you just leave scythe's poses as bitmaps? It look's hella ugly.
    >http://prntscr.com/f48nub Don't even get me started on how ugly this pose is. Not to mention that he's not even reacting.

    >Scythe's character doesn't even arc, nor does the spin look good, in fact, it's unsettling
    >http://prntscr.com/f48pmm Why does your character even jump after kicking him, i dont know what was going through your mind when thinking that, but it doesn't make any sense whatsoever. Furthermore, he's stuck in the air like that for 3 frames, which doesnt even make any sense.
    >Like scythe, the attacks don't have any good transitions.



    Anyhow, votes goes to trystin, even though his animation wasn't good either.
     
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  8. KingIke75

    KingIke75 KingIke75

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    Oh boy
    Both of these were...bad. The animations aren't finished, the skewing was bad, the sounds were awful and couldn't tell what was even going on and both of these which left me with a pretty empty feeling. There's just no effort into either of them. But i did like Trystin's animation a little more due to it having more/better combat but he barely gets my vote. There is a lot of room for improvement so hopefully the both of you learn from this. But I can somewhat understand how it was bad due to only working on this for 2 days, but it looked more like 2 hours.

    For your next MBRs I hope to see more improvement and I wish both of you the best of luck!
     
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  9. Tra-La-Tracey

    Tra-La-Tracey Veteran Membah'

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    It seems like you got a lot of good CnC from Aran and Shulk. Take notes of what they said and implement them into your next MBR/animation!

    I have to agree with the people above, an unfinished animation to a challenge is pretty disappointing and there's hardly anything to comment on :(. Should you need more time to work on your respective parts, you could have easily extended the deadline and/or conversed with a moderator about your situations. I think that in addition to being content with your own animation, you consider the audience's perspective by thinking if this is something worthwhile to vote/praise/CnC. What might help is going back and looking at some old MBRs and see what past animations did really well and what they could do to improve. Also, I think you both could learn a lot of new stuff and techniques from Derek's tutorials.

    Please don't let this discourage you -- I think you both can improve a lot!! Best of luck to your future MBRs!
     
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  10. Blez

    Blez UH WHOOPS??

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    I agree with everyone's cnc above and i guess there's no point of me adding more.

    you gotta do it step by step.

    ANIMATE more guys! you will improve eventually. All decent animators was in your boat once.

    my vote goes to no one honestly. i can't tell the difference much.
     
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  11. Epicness182

    Epicness182 Hi, I'm here.

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    There's no info on this,
    theme
    time limit or
    even how long yall had to work on this.

    I'm not concerned about the quality of yalls animations but just the way this played out.
    If you're after free points I get it, fine, but at least give us a decent show.

    Also extensions are allowed if agreed.

    Since this yalls "first" MBR, it's cool. You learn through battle.
    But for the sake of future MBR's, give us a reason to vote and consider MBRing in the future.
     
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  12. Jaycie

    Jaycie Chop~

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    There are a lot of room for improvement, but no worries! We all started that way :D! With time, consider how you (both) present stuff for the audience. Take the CnC above and refine your skills, and then I hope to see you guys MBR again!

    Good luck!
     
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  13. SleepyTrystin

    SleepyTrystin Crappy Kirby animator

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    I wanted to extend it so we could finsh but he said no ;w;

    I wont just everyone starts somewhere even if you watch derek's tutorials i feel as i get better as I do it myself and not rely on videos :3

    Thanks
    :came:
     
    #13 SleepyTrystin, May 5, 2017
    Last edited by a moderator: May 5, 2017
  14. Bakari

    Bakari Newbie

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    ...?????????????????????

    What are you talking about? Neither means that he won't vote for either of you... which means not voting at all
     
  15. UntitledOmega

    UntitledOmega The king of exhaustion

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    i can explain what he did was ask an admin to remove that option every time i tried to re make it. And then tried to play it off as "oh you cant do that"...
     
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  16. Neil

    Neil "Oops"
    Administrator

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    Since both of you failed to hit the minimum of 10s nobody gets the point.
    Too bad.
     
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