GIF Still Working on Getting the Rust Off

Discussion in 'Animations' started by .Martin, Jul 6, 2018.

  1. .Martin

    .Martin Veteran Membah'

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  2. Tooler

    Tooler Legend
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    Yo, good to see you again on here. Listen bro, you have to stop doing this thing where you ease the camera with no real direction and spam skills. It doesn't look that good my man. Think of fight scenes in tv shows and shit, in very few of these with you find inconsistent canvas or camera movements like these. When you dashed and starting moving the camera around man i got excited and figured you might stick the landing. It is almost like aside from the dash strikes you more or less didn't know how to move your camera with your camera.

    Part of this is because your character is barely in any frames and you might be having a hard time focusing on where it should be.
    Another part of this is just because you have this habit of easing the camera when you don't need to or just in really boring ways

    like why not ease the cam down a bit after the first few maple slashes and then ease the cam down to the right a bit only to have the knives enter the shot and direct the camera toward your original focal point, g it an extra punch or impact.

    That's just a suggestion for the camera.

    ANIMATE YOUR CHARACTER MORE MAN!

    like theres like six poses in this animation man like, even if he is fast seeing some skills splattered across the screen hardly appeals man

    This feels like an older pockiistick or felix animation, so good job in that sense

    but you should blend your skills more and add more poses for your sequences or frames with rotation so it doesn't feel so stiff.

    Keep working at it man youre getting better
     
    #2 Tooler , Jul 6, 2018
    Last edited: Jul 8, 2018
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  3. Garrett

    Garrett Guest

    I miss yall good ass Gif animators! Keep knockin that rust off dude!
     
  4. .Martin

    .Martin Veteran Membah'

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    That is fair, my character does feel really stiff to animate cuz its all basics but that shouldnt be an excuse, camera movement was never my strong suit but im working on it, thanks for the input