[MBR] Jade vs Mexo

Discussion in 'Animation Arena' started by Alpha, Aug 1, 2018.

?

Who came out on top?

Poll closed Aug 3, 2018.
  1. Jade

    96.4%
  2. Mexo

    3.6%
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  1. Alpha

    Alpha Newbie

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    Theme: 1v1
    Deadline: One week
    Time limit: Around 40 seconds maximum.

    Mexo's animation


    Notes:
    though it doesn't look how i planned i at least finished it and prepare for the horde of CNC i'll be getting. TL;DR: i'll glady take my L now.

    Jade's animation

    Notes:
    Bro its been a MINUTE since ive animated mannn. Still have a long way to go before i catch up.
    Plus its my first MBR despite being here so long, it was fun though. ;)

    Jade's MBR profile
    http://maplemation.com/threads/jades-mbr-profile.35128/

    Mexo/Copy's MBR profile
    http://maplemation.com/threads/copys-mbr-profile.34967/#post-337165
     
    BulbaWhat98 and MexoKaton/Nova like this.
  2. Asphyxia

    Asphyxia Newbie

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    Mexo: I guess that was a 1v1. Walking animation does not match the sound. I don't know man. I guess you tried.

    Jade: Nice job syncing your animations to the sound. I really like your animation. Good work! +1
     
    MexoKaton/Nova likes this.
  3. MexoKaton/Nova

    MexoKaton/Nova [Yune? Is that a weed?!] "no it's just moss"

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    a pity vote eh?


    nice. hope to improve and show my true animating skills (once i get to that level of course)

    gg alpha, was a fun....dragged out match till the end
     
  4. SleepyTrystin

    SleepyTrystin Crappy Kirby animator

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    Oh dear god this was a massacre Time for that cnc.
    MEXO
    It was clear what happend here. but still you put little to no effort in like none. Next to no sounds, battle or anything in fact the you only did 9 seconds as well.

    1. The sword that was thrown didn't look quick and you could have put in more effort into adding a blur and then shorting the tween.
    2. No hitstun?
    3. Like I said before no sounds effects except the beginning and where Jade does a special.
    4. When your character got kicked he showed no emotion of pain and just slid.
    5. The kick that hit your character was so stiff.
    6. I've been told this many times before so I will tell you. Smooth your background.
    7. and after that random explosion.

    I am very disappointed that no effort was put into this and I don't think there should be a vote.

    Now then
    JADE


    There are very few things I could cnc with the animation. so lets start
    1. The vcam could move closer to the fighters as jade rushes at mexo.
    2. When he starts his dash at the beginning of the animation have a little bit of blur as it would make the character look and even feel faster.
    3. at 0:29 the effect still has black on it and could be easily taken out but it did take me a few seconds and I really had to look at the animation.

    Besides that It feels right your combos looked good and you even had some rigging!
    If I could take back my vote which was suppose to be for you but went to mexo for some reason you would be at 9 votes cause you got mine.
     
    Seth and Alpha like this.
  5. UntitledOmega

    UntitledOmega The king of exhaustion

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    Alright, some more MBR's cool. I'm gonna just say right now I'm voting for jade, primarily because his animation was a lot easier to follow, and it was a lot better overall.
    Time for some shitty CNC!

    Mexo: just a note before the CNC. I see you've improved nice job, but maybe you should stay out of MBR's till you're a little better.

    To start off when sounding a character's walk cycle. put the footstep sound on the frame the foot makes contact with the ground.
    if you're going to have a weapon be thrown at a character don't use a slow-moving tween, possibly add a blur to the weapon and have in fly across the screen in a few frames to emphasize the fact that it was thrown in an attempt to hurt the other person
    To add on to that point don't have the other character just crouch have him use a hurt or dodge pose and add a different emote other than Blink-0 to show that he was dodging?
    also what was that ending? who was saying alright everyone? and why did they BOTH explode? Next time try to have the ending be followable like one of them gets stabbed to something (tbh idk how to critique that since I'm garbage at ending too I feel you but like cmon even I can't follow that.)

    Jade: That's a good animation keep up the good work

    But to get into it I don't know how to critique this other than say idk, if you're going to suddenly kill off a character like that maybe have your character also power up?
     
    Kat and SleepyTrystin like this.
  6. MakeymoStyles

    MakeymoStyles The Trashiest Trash Panda

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    I normally dont cast my vote on MBRs but

    I liked the fluidity of Jade's animation, sounds sunc (I know it's not a word) to the movements and the pacing was better than what I can currently do though like people have pointed out about the vcam so I will move on to Mexo's..

    Ho boy where to start...Vcam is to close to characters, barely can see any let alone have any idea what is going on besides it being a fight and even then it was so short and silent I didn't know if it really was a fight. I'd say work on pacing everything in the animation, pull the Vcam back and study pro animators' animations and test some things out to get better. That's what alot of animators do to get better, including me, you got the motive and now you work on the skills. Hope you take this to mind to help you strive to be better.
     
  7. Neil

    Neil "Oops"
    Administrator

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    A bunch of your animation has instances where the camera is just zoomed out, not focusing on anything in particular (sometimes it's just completely still) which is a big no-no. You'll always want the camera to be focused on something. In shots like these (This this and this) the camera is just...sitting there and often too zoomed out. In a fight, you'd want the camera to constantly follow the action, which you barely have it do.

    The intro was pretty eh, not much to actually comment on aside from the really wonky physics here. You made your character jump in a straight line, yet he drifts to the side when he lands. Also the left arm in your idle keeps jittering, I'm assuming that wasn't intended, so please make sure you thoroughly look over your work before you submit it. What was up with the intro you did for Mexo? He jumps up to grab his spear and then lands with it in the same position, yet you added some swing effect for no real reason.

    Moving on to the fight, how did that first kick connect? Your character had his leg up so high, yet he lands perfectly even though with the way he was coming down, he'd probably have to put his hands on the ground in order to avoid kissing the ground. The way you made Mexo react to that hit didn't make any sense either, why would he twirl around after getting hit in the back of the head?

    That radial blur at 0:14 was just that. There was no effect, yet you played that Ultra sound as if there was one and even if there was, your used way too much blur for anybody to actaully see it. The attack following should have actually hit, but for some reason it didn't and we were just left with this really blurry pose of your character to show that he dodged the swing, even though he really didn't.

    After that really odd flurry of swings, the first counter hit your character makes, Mexos spear just vanishes into thin air. There wasn't even an effect or anything, it's just there for one frame and then gone the next. The combo you did right after that had no impact whatsoever, especially on that uppercut since there was just no actual build up to it. Same with the kick, it's way too fast for it to feel like it had the amount of power that you want it to have.

    This jump...how? Literally the next frame Mexo is already that high up in the air. He would have been hit by some of the fire before actually getting up that high in the first place. Also if the fire ended up not actually doing anything to him, why in the world was he knocked back in the first place? It's clearly shown that Mexo can walk right through it like it's nothing, so why would he be pushed back before that?

    Other than all of that, I don't really have much else to say. There are a few other things that you should work on like using nested tweens.


    Mexo...
    I don't even know why you turned this in. Nobody can give you a wall of CNC when your animation isn't even 10 seconds long. There's nothing to comment on other than the fact that you decided this was suitable enough to send to Jade. Next time you MBR please make more time or ask for extensions if you absolutely need to because this is just unacceptable.

    Jade, your animation has too many problems for me to actually give you my vote and Mexo didn't have much so I'm holding my vote.
     
    Thewindyfan, Hatim , Fource and 7 others like this.
  8. Aerocobe

    Aerocobe Newbie

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    JADE WTFFF, WHERE'S MY MBR AT SON, FIGHT ME! Also uh, yeah jade gets my point for having a nice fluid animation.
     
    UntitledOmega likes this.
  9. Neil

    Neil "Oops"
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    Congrats on your win Jade.
    I'll update your profile soon.
     
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