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None of the choreography made sense... at all.
It's as music will not be in the final export, so it shouldn't matter as much.
Oh cool. o.o
There's absolutely no gravity in this animation. The characters are just easing with tweens all over the place.
lol, zero grav and time stops~
Uhh. Btw there is a general rule when it comes to collabs that you are not allowed to show your part publically until the collab has been released...
oh blah, sorry about that. I'll keep that to note next time, or more likely, from now on.
So because music wont be in the final export that makes it okay for the animation to look bad?
Obviously, you're looking at things the wrong way. No room here for assumptions.
No, I'm curious. What did you think I was "assuming" here? C'mon. Quit brushing everything off here.
Collin has made no assumptions. He is just trying to understand what it is that you meant by your earlier comment.
I know for sure that your main point was me ridding of music and leaving in 'bad choreography'. And apparently, you didn't like me getting accepted into the MW3 Collab. I've discussed with other members after I heard of this from someone and y'know stuff. And from what I've heard, apparently, some people find you as a hater. So I then concluded that I shouldn't have to worry.
Although, I would like for you to understand that what I meant about ridding of the music being an excuse is by the fact that the music no longer really went in sync with the animation, as I had messed with the audio stream a bit. So I had at least done a couple things that went along some beat, so I felt it was fine there anyway.
Also, the whole thing about the way the characters physics work was actually more based around a videogame. I do like using realistic physics and gravity, but for this one animation, I felt needed more of a direction of a 'certain videogame'. Now, other than that, I'd like to say that the physics that were presented there were meant to be that way.
Lastly, the whole flying thing, is just a combo that I had set into my character, Arby. Now that is all.
Alright listen man. There is legit something wrong with your animation, alright? Multiple things have been said but i'll add this to the mix: The ground is not visible enough wich makes the animation looks very weird, it's quite hard to explain. Anyway, people are giving some legit advice. Just take it by heart...
...If it's '' part of the style '' then you go that way and make that '' style '' look more visually pleasing. Because at the end of the day that's what it's all about. If people have advice to give to you it just means it's not visually pleasing, to certain extend to it.
Don't try to justify yourself. Just take it, apply it, and move on