Ok :< Kind of though bringing the Maple art into SFM would get some sort of attraction, or in a way, popularize it. (Probably not the right word but uh..yeh. I did read past threads about it slowly dying.)
Went out of my way to get CS6. Don't even know how to trace bitmap like CS3. Edit: Nvm borrowed one of Leo's cool coding programs~
it's a really simple and fast way to convert to symbol, but you still nid to trace bitmap individually though
open adobe bridge, then select the images u want to convert, then select tools>photoshop>load to photoshop layers, once photoshop load finish just save the .psd, after that open the .psd in flash, in flash check the create movie clip or bitmap image, compression ur choice, that's it, then use spritefan2's method to trace bitmap or the mass tracebitmap thing (I have no idea how use)
Ok thanks. I'll keep that in mind. Anyways, as for the mass trace bitmap per, select all your images in the library then click run command, then click it where ever you saved it.
I wonder how bad it will be if I make an MBR profile w/ only the regular sprite sheet. Then again, I'm not ready :<.
Honestly it doesn't really matter whether you have customs or not. They're just extras, you can execute most ideas without them. Somakeoneifyouwant
Should Monado arts Shield and Armor be considered the same thing? (Got the Monado arts and corresponding beam colors done :3)