K. First animation: The throw at 0:04 was pretty bad, however the sprite transitions in the fight were ok which is the only thing you'll need for the collab, personally, it lacks hit effects, it should have been zoomed in on the fight and I would have also added a couple of v-cam shakes so it builds that sense of "impact"... Another thing, pls stay away from the smash bros sfx and no more XDDD RANDOM LOL THEN THEY BOTH DIED LOLOLOLO. Second animation: It took 16 seconds for something else to happen, followed by another 5 seconds of a looping background and the transitions were choppy, even if it's old, I think we both knew you shouldn't have shown this to me... Third animation: Overall, it's a decent animation but this time, the sprite transitions (the dash at the beggining, when he stabs the one dude and he does a flip from the hilt of the sword) and effects were both choppy or too sudden, mostly your shadow effects, but it's nothing a couple of f5's and easing can't fix. Fourth animation: Alright, so his punches are already sprited transitions, what i'm seeing is that you don't try to replicate the same transitions for tweens and that's why it ends up looking a bit choppy to me, but it might also be because It's not on a video format, meaning it only looks choppy on fastswf. What you need to do is to add more keyframes between your sprites, I'm talking about skewing and rigging. Also, be more confident man, I don't know what you're talking about your rigs not being good enough, they look perfect to me and this doesn't diminish anything from your application, it will only make you stand out more as an animator but it's not a requisite. So yeah, I feel like you'll be able to make something interesting for the collab, no one has animated shadow powers so far; if it wasn't it your plans then it's totally ok, you should stick to your ideas. Accepted Btw, you can take any room except TR3, we're fixing that. This goes to everyone, please stick to the 3 animation rule, unless you're super confident and you only show 1.