Animation Fahyda's mbr profile

Discussion in 'MBR Profiles' started by Fahyda, Aug 16, 2019.

  1. Fahyda

    Fahyda Meme stealer

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    Animation Rank:
    Bronze | 35
    Name: fahyda
    [​IMG] [​IMG]
    Bronze | 35
    [​IMG]
    MBR Demo(s): (With a small description below each video)

    (This is my maple rushed 2 part where I had a little over 48 hours to make this)

    (This is my more preferred but unused 15 second rush 2 part, After effects camera work is a pain and im still kinda new to it, but I will try to still improve)

    (This is my first 15 second rush 2 part, Still think it has some solids even if it isn't as action packed as others are)

    Character Biographies (Optional): ill dm you the info if I get mbred
    Hitlist: untitled omega, sungod, Hyper Blue, Azurector
    Availability: will be able to do small animations atm

    Season Record (Season 1): n/a
     
    #1 Fahyda, Aug 16, 2019
    Last edited: Aug 16, 2019
  2. LeonProductions

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    dude you've gotten better since our last bout. looking forward to seeing more stuff from you
     
    Fahyda likes this.
  3. Kayas

    Kayas The Indolent
    Animation Leader

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    For reference, I'll call the used 15SR part 15SR1 and the not used one 15SR2. I'll just call Maple Limitless 2, ML2. Unfortunately, these animations are lacking in both length and content for me to really dig into for an analysis so all I am able to do is highlight some key issues in these animations.

    + Sound design is fine for the most part.

    - The sounds do cut off in your animation, specifically 15SR1, let them play out completely.

    - The problem of your short animations are that the content in them are sparse too, with the action being at most, 3-4 hits and large chunks being dedicated to falling down. This is obvious at 0:31-0:38 in ML2 and 0:02-0:07 in 15SR1. This really bogs down both the pacing and the choreography in your animations - two important fundamentals.

    - The only one where it wasn't like this was 15SR2, the issue with this is that a lot of the choreography seemed derived from other animations.

    - Adding onto this, the falling down isn't emphasised well enough. The speedlines have too many frames for its motion and is slow, there's no camera shake, overlaying wind lines passing by quickly, loud wind, etc.

    - Your presentation is lacking, in ML2, your video is interlaced (you can see it here). Try rendering the video at the same fps you animated at.

    - The backgrounds need a lot of work. One thing I noticed in ML2 is that your floor is skewed poorly. Here's a webm to get around that in Animate CC though it seems you know how to make floor perspectives in After Effects as shown in 15SR2 (you can export the tiles as a png next time for use in Flash).

    - On top of that, your backgrounds are kind of bland. Over here the world kind of cuts off. And in here, there's no consistency (Asian buildings alone in a metropolitan setting, buildings that kind of start out of nowhere, streets ending, random benches isolated, world cutting off again, etc.) You need to fill it up some more and give it more life. Hell, try interacting with it.

    While you're lacking in fundamentals, again, there just isn't enough content here. I'd personally like to see a longer animation that truly showcases what you got and something to sink your teeth properly into to get a better idea of where you're at. I'm sure that you'll find yourself striding in progress that way. Your rank is Bronze | 35
     
  4. Fahyda

    Fahyda Meme stealer

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    Alright, I see I still got a ways to go. I do agree with your points. The interlacing issue with ml2 is due to editing on sony vegas (Didnt know how to get rid of it at the time I made that video for meh own channel) for my own channel, on the collab itself it is not there, but thats not what I showed so its still a valid point.

    One more thing I should probably say is that with my ml2 part and the first 15 second rush part I did, I used after effects to make those backgrounds and exported them as a png sequence, though im gonna try to properly learn the camera stuff for after effects so that I can make the backgrounds actually look right

    I feel bronze is a bit harsh but at the end of the day, that just means that I gotta give it my all and get a higher rank, as well as make longer animations!

    Ill do my best :D
     
    Kayas likes this.