1. Guest, you may notice that chatbox is not here anymore. Use the Discord chat instead! It’s way more popular these days, Grandpa!
    Dismiss Notice

[Feedback] Idea Collector Thread

Discussion in 'Answered Feedback' started by Juan. , May 25, 2016.

Thread Status:
Not open for further replies.
  1. Leliot

    Leliot Pants Pocket Lint

    Joined:
    Feb 1, 2014
    Messages:
    314
    Likes Received:
    597
    Location:
    Between active and lurking
    Funny Stories Series
    Have some funny stuff happen to you irl or heard one from a friend or youtube video? Try animating it and tell us about how fun life could be! Categories of stories can be split into different types of videos if there are enough, like encounters with the police stories, then fast food stories, then dating stories, etc. inspired by This is Not Happening from Comedy Central. Or if the story is really long, then it can be it's own video episode.

    Sports/Tournament Collab
    Maplemation's users are TOO LAZY! They need to go outside and do some extracurricular activities and win at something other than no life! They must compete at various sports, game, etc. competitions (that aren't online or video game, obviously) in order to be allowed to get back on their computers! Each collab part is of a user's attempts at competing for offline glory at numerous different events. You can make the animations realistic or add a supernatural twist or other such things as long as it's part of the competition at hand. Person A plays in a basketball championship game. Person B has to find items for a scavenger hunt. Person C has to be the winner of the World Staring Contest, etc. Maybe at the end, users will find that the Internet isn't the most entertaining thing after all (LOL NAH).

    Change History Collab
    History is messed up. Wars, genocides, terrorist attacks, slavery, the birth of George W. Bush, the list goes on and on. Don't you wish we could turn back time and stop these horrible events from ever happening? Well with the invention of the time machine (which can be anything at all like a bathtub, teddy bear, dildo, whatever) in Maplemation's basement, we could travel back in time and prevent these tragedies personally. Each collab part will have the participant choose the specific event they want to change and how exactly they plan to stop it from happening. Person A wants to kill Hitler, Person B wants to stop 9/11, Person C wants to stop the Star Wars prequels from ever being produced, that kind of stuff. But how will the world change if you actually DID stop these things from happening? Remember the butterfly effect: a small occurrence can create big changes everywhere else in the world and the future. Each part can end with the participant coming back to see their new future, or everyone can come together at the end and see the world they've created with their collective changes.

    Ditch Detention Collab
    OH NO! A teacher has caught you for doing something against school regulations or whatever tf and has sentenced you and many others to the Detention Hall. Maybe usually you could deal with this, but there is a certain event (like a concert, store sale, limited time orgy party, idk) that is that afternoon only, and the teacher is going to keep you all there "until she feels that you've learned your lesson" but that could mean FOREVER! You don't have time for this! You need to escape the detention hall if you want to make it to that event, it doesn't matter if you get in trouble later, all you know is that YOU NEED TO GET OUT THAT AFTERNOON. Each collab part will be each participant's attempt to get out of Detention, whether if be by making a believable excuse, sneaking out through the window, threatening the teacher in a way that won't involve the police. This might really need to follow the order of the participant list, as the start will have everyone, but then each part takes away ONLY THE PERSON OF CHOICE leaving everyone else behind, unless you figure something else out that works. Then at the end, the scene is the event that everyone was so hyped about and the consequence that follow (the orgy might be a bit much tho).
     
  2. Wolferian

    Wolferian Discord Crossout Abuser

    Joined:
    Mar 24, 2016
    Messages:
    150
    Likes Received:
    52
    Location:
    My house.
    yeah the sports collab is what i was trying to say but im not good with wording stuffs
     
  3. Vashie

    Vashie Kuew~
    Game Team

    Joined:
    Jan 27, 2010
    Messages:
    2,767
    Likes Received:
    389
    Here is just a simple idea, if interested i'll drop more details.

    An infiltration collab where a spy character goes in to either get information or save someone.
    It starts outside and each new room is the next part.
    The same character will be used through out the whole collab.
    You can get creative with your rooms, it just needs a way in and out.
     
    Juan. , Magician, Nemao and 1 other person like this.
  4. Wolferian

    Wolferian Discord Crossout Abuser

    Joined:
    Mar 24, 2016
    Messages:
    150
    Likes Received:
    52
    Location:
    My house.
    the race to escape
    this idea basically what we do is we have a time-limit (each participant gets their own timer per part so time restarts each time)to escape (insert big monster, black-hole, whatever) and when the timer hits 0 we are eliminated unless we escape.

    the virus
    this idea is basically there are monsters with a virus and we have to either kill as much as we can before becoming infected(or not idc) or try to escape before being caught and given the virus(which is lethal to the touch)
     
    Juan. likes this.
  5. Leliot

    Leliot Pants Pocket Lint

    Joined:
    Feb 1, 2014
    Messages:
    314
    Likes Received:
    597
    Location:
    Between active and lurking
    The Perspective Explanation Collab
    A rather mixed and eventful scene takes place with loads of different characters and extraordinary circumstances that is ultimately very random and confusing. What just happened? We need an explanation of how and why everything just happened happened the way it did. This collab is comprised of the various characters' point of view and recent histories that led up to the scene at hand. Each part is one character's point of view or one set of circumstances that contributed to the chaotic medley of actions, and maybe the finisher is the aftermath of everything that happened after the confusing scene. To better get the gist of what I'm saying, watch the anime Baccano! or these videos that are basically what I'm talking about 1 | 2.

    The Fueling Fire Collab
    So many animators, so many levels of skill, so many levels of confidence. Face it, all fighters are not equals. There are pros and there are nubs, and then there are people who are in the middle but I don't know what to call them. This is a two part collab, where the two parts are separated by a lot of time, and I'll explain why. The first part is comprised of today's roster of "pro" animators who humiliate or dishonor today's roster of "nub" animators. They can fight in combat, or they can just get beaten in a game or a show of social darwinism or something. The pros don't even have to be all snobby about it, they can just be polite and totally unintentional and the nub can just be some pride-whore who feels like he's been dishonored even tho most would agree it was nothing, those kind of scenarios. Then, the second part is when the nubs get their "revenge" or sense of conciliation or whatever on the pros that had "wronged" them in the first part. They show how much they've improved over the years or however long and get payback whether by the same method or some other way of "humiliation" in order to make things fair or something like that. So yeah, the second part will take place much later after the first part because the "nubs" in question are not experienced or skilled enough to match the "pros" until much later. This collab is meant to incite people of lower skill to improve themselves in order to properly make a "comeback" animation that doesn't pale in comparison to the first part's level, although the entertainment value is questionable at best, as I don't know how to make this sound fun to watch. This is purely for "adding fuel to fires of passion" that is linked to animation motivation and what not, so at the end of the first part, there will be scene that explains "this is for your own good" or something like that, and the end of the second part is something like "now you have learned the ways of the pro" or whatever. Keep in mind that this might spark very angry emotions and personal grudges, so match-ups should be predetermined before hand between combatants in order to make sure it is ok to make a humiliation animation (Although I don't know if the determination to be better than the pros is better if those angry emotions and personal grudges were allowed to happen...).

    The Potluck Party Collab
    Maplemation is a very diverse community that takes in members of various ethnicities, species, ages, classes, etc. However, most members only check in once in a while and are often in their own place and away from everyone else, going off doing their own thing, having their own adventures. Communities cannot grow unless members have active communication and activity with each other in order to grow and learn together, and so the staff of Maplemation has decided to throw a collective party/banquet where everyone can meet and get along with each other. However, the staff are serious about the community needing to grow, wanting only dedicated members to be allowed to attend. Thus, they have made the party a Potluck in which people must bring party favors that can be served to everyone in order to qualify. To further increase the amount of dedication needed, the party favors in question must not already be owned by the person, but must be obtained elsewhere, as suggested and specified by the staff for the people to get. Each part of the collab is each person's attempt to get the party favor that they signed up for. For example: Person A must hunt a beast for the meat, Person B must defeat robot security to obtain a home theater system, Person C must earn money to fund the staff's reservation for a private lavish location, Person D must defeat all the people who want to come but aren't willing to get anything from the list, Person E must learn instruments in order to provide music for the event, etc. The end will be the collection and organization of everyone's party favors into one scene, with everyone who did their part living it up with their fellow members and such. Some parts can have multiple members for more people, as there are many members of Maplemation.

    The Advertisement Pitch Meeting Collab

    Products can't just be up and sold if they're suddenly available for purchase at your local store. Many products require the use of mass media advertisement in order to thoroughly catch the interest of as many available consumers as possible in order to achieve recognition and financial success. However, there is always competition in the mass market, including companies that offer similar products and the many other companies that simply take up available advertisement space in various media outlets. Thus, companies must brainstorm unique commercials and ads that are quick and simple and to-the-point which is unlike those of other companies but still appealing to a consumer. Brainstorms happen in conference rooms in which ideas are explained and considered and eventually voted on for the best choice, and thus describes the setting of this collab. Each part is each person's idea for how to advertise the product (whatever that may be) using visual (in-conference-room powerpoint or poster or diarama-whatever) or imagined (scenario that can take place outside of the conference room) accompaniment for further explanation. Ad pitches can visually fail, succeed and receive compliments, or be silently considered while the next person goes up to pitch their idea. The end is the final decision being made, which can be a serious consideration for which is best or a comedic twist that surprises all participants or something. The product can be anything you want real or made-up, whether it be a new vehicle, a fast food chain, a vacation spot, or Maplemation itself (this may or may not be useful for promotion, if we even consider promoting ourselves).
     
  6. Aranimation

    Aranimation TrueHorizonBestHorizon

    Joined:
    Feb 10, 2014
    Messages:
    134
    Likes Received:
    193
    Let's try an obstacle challenge.
    Introduction: The staff members of Maplemation have decided to host a bonfire event to celebrate the beginning of Summer! Staying at the [Hotel Name] Resort, people were enjoying themselves until everyone began to pass out one by one. It turns out the firewood being burned emits sleep-inducing chemicals and everyone has been inhaling them without notice. When waking up, party-goers find themselves in separate locked rooms inside the hotel. Each person has a key that opens the master lock in the main lobby that is keeping everyone trapped inside the building. Make haste because the "host" has placed a timer that would release a toxic gas into the entire facility.
    Idea: Each participant must clear the obstacles in their rooms, grab the key to unlock their room and regroup with the others at the main lobby.
    Rules: Unfortunately, the hotel staff confiscated everyone's weapons (including ones that can be summoned); however, everyone's abilities haven't been restricted. Don't try to break out of the room with sheer force though; each room has been custom-tailored to each person beforehand and can withstand taking any damage. The only way out is to acquire the key at the end of the obstacle course.
    Transitioning: After acquiring the key and leaving his/her room, the participant will enter the main lobby and place their key into the master lock. They look up at the timer (camera moves up), then the focus is drawn away from the timer (camera moves down) and displays the next participant in their respective room.

    Creative exercise time! Beware, unethical and possibly offensive subject matter
    Introduction:
    There is a belief that when you die, you come back to life as another person. So let's not abuse this particular event if it were true. After all, it's a beautiful day in the park! Wait...What are you doing? Don't do it! You have so much to live for! -end-
    Idea: Each participant will come up with ways to kill off their own character.
    Rules: Nothing is restricted as your creativity is put to the test here; however, please do not go too above and beyond to the point where your animation is too graphical/too violent that would go against the idea that we are using characters from a PG-10 game.
    Transitioning: After dying, the participant begins to glow (as if indicating some sort of transformation). They glow to the extent that they flash the entire screen white and after fading out of white, the next participant is shown.

    This one doesn't have a particular theme, but it could possibly be a fun way to get animations going!
    Introduction:
    There's no story background this time.
    Idea: Participants will come up with three animation ideas and label them ONLY as #1, #2, and #3. In order of collaboration acceptance, the new participant must select one of the three ideas, at random, that the previous participant came up with. The chosen idea will only be known between the person who came up with it and the person who chose it. (This means that the last participant joining will not be able to hand their animation ideas, unfortunately. So first come, first serve!)
    Rules: There shouldn't really be any restrictions to the ideas that you come up with. While being creative, try to be considerate of people's preferences. (i.e. try not to ask someone to create an animation that must have voice acting, they may not want to use their voice)
    Transitioning: Just basic fade-in's and fade-out's should suffice.

    Another creative exercise~
    Introduction:
    Everyone has a dream or goal in life that keeps them moving forward. But if we take another look at this phrase, it could also mean that everyone has nightmares of fears in life that hold them back.
    Idea: [This does not have to be a real dream that you yourself have, it serves only as a premise/theme for the collab. But if you really wish to use a real dream, why stop you? Isn't that the theme of this collab?]
    Actual Idea: Animate your character trying to accomplish a dream/goal! Anything will do~ Think of this as a creative exercise that not only demonstrates your animation abilities, but your story-telling as well!
    Rules: Don't let your dreams be dreams. Nothing can hold you back. (Except having inappropriate goals that would get flagged, i.e. dreaming of having an xxxx with xxxx until you xxxx and cannot xxx again.)
    [Having a cake with poop until you puke and cannot poop again, please keep things appropriate~]
    Transitioning: Nothing comes to mind but basic fade-in's and fade-out's due to an inconsistent string of events.

    Oh boy...another...creative exercise...just kidding, I love these.
    Introduction: One of the top brass of Maplemation looks like he/she is building something. And as model citizens and considerate human-beings, members of Maplemation have taken upon themselves to help the Staff Member...even if he/she doesn't need it.
    Idea: The host will begin with a random object/figure and from thereon, participants will add random details to it until it no longer serves the function it had originally intended. (This was inspired by the Sprite Team's Edit Game) Of course, this will be an animation collab, so participants must first animate HOW they acquired the object they wish to add. Unlike the edit game that was based on a previous sprite, every participant will pick whatever object they wish to add, but they will not know how it will be added; hence a stupidly random invention that serves no real function.*
    Rules: Be it a bash or a story-telling animation, as long as it adequately explains how you obtained your item, it qualifies.
    Transitioning: The collab host's job (aside from animating if they are participating as well) is take all the random objects that each participant hands in (this will be done upon acceptance), decide an order, and put together the pieces him/herself. After acquiring the item, the participant's item is added to the previous 'structure' and then begins the next participant's animation.
    *This could be similar to the Edit Game such that each participant, upon acceptance, add their own item onto the previous 'structure'. The above idea is just an element of surprise for all participants of the collab, but if that doesn't pan out, keeping the 'structure' private to the collab members only makes sense as well.
     
    #26 Aranimation, Jun 2, 2016
    Last edited: Jun 2, 2016
  7. Juan.

    Juan. Veteran Membah'

    Joined:
    Apr 7, 2010
    Messages:
    1,041
    Likes Received:
    483
    First and foremost I want to thank everyone for the amount of feedback we've received; the fact that you didn't only help us, but the forum and you could even say the other animation sub communities as a whole with over twenty creative ideas is truly something I couldn't have expected.

    That said, most of the ideas met the requirements that I asked for, some of them emphasized a story, some were competitions of some sort and some were very original ideas that personally I've never seen made; I've already chosen a couple of ideas that got my interest and I made my decisions based on the possibilities to expand on said ideas, the existing resources and its attractive for participants to join (new members and advanced members alike). All that is left is to discuss it with the team and I'll get right to it, if I selected your idea I will let you know and I'll show you a format of how it's going to be and how it's going to look like and maybe we can talk some more stuff later.

    I would also like to mention that the time you spent writing each and every single one of your ideas won't be in vain and that's all I'll allow myself to say :)

    Thread can be closed now.
     
    Vashie , DJTiki, Kvn11 and 5 others like this.
Thread Status:
Not open for further replies.