Green Arrow VS Gambit.

Discussion in 'Animations' started by Joshua, Jun 28, 2017.

  1. Joshua

    Joshua Guest



    Made this in 2 days.
     
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  2. CCshinobi

    CCshinobi Filmmaker, Animator
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    Hey not bad for 2 days work! Some good ideas and combos in your fighting choreo.
    I would try to improve upon the framing, pacing, and choice of visual effects. Maybe consider a change in music for more intensity too?

    By framing, I mean the shot sizes were relatively the same throughout, with only a few subtle close-ups. A lack of contrast can come off a bit boring to look at, especially if they're all medium wide shots of Green Arrow and Gambit hitting each other back and forth. Some of the cool stuff you put in like the arrow follow-ups and surprisecould be accentuated with a zoom or a cut to closer shot of the other character being taken by surprise. Just doing something with the camera that shows emotion and/or impact is at least better than nothing. We can talk about direction later on if you're really interested in framing and editing :)

    Some parts had continuity issues, such as 0:18-0:19 where Green Arrow is knocked down...then slides leftward in the next shot? Other parts could've been faster, like 0:38. Too many frames/too much space between the cloud effect disappearing and the realization that Gambit is not there anymore. There are actually several moments that were held on for too long. You'd be surprised how much polishing and removing dead space between actions can improve your fight scene.

    The cloud impacts and explosions look awful - probably because they're way too round and lack any dynamic shape or environmental features. Check out the Blaze Blue or touhou effects, which can probably be found online, though later on you may access them in the resources section...if they're still there that is.

    Otherwise, it's a pretty solid fight! Keep improving man :)
     
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