Name: Alpha CIVIL WAR | TEAM KARASU Silver | 94 MBR Demos: (A bit older and unpolished but i personally liked some of my ideas in this one, even though the execution was off the mark. [and i'm willing to lose points over that] ) Most recent work, short but somewhat accurately shows where i'm headed. Lil' bit of practice with UI's as well, that was tricky. I ain't got no hitlist. MBR Points: N/A MBRQ Points: 0 Battle Record: MBR vs RedTimez (Win +26 | 68>94) Availability: Only during summer, meaning yes. Now bust out that scouter Neil.
+ Your choreography was fine and did improve. + Poses transition fluidly into one another. + Pacing has improved over the course of your animations, to where it becomes good pacing.. - Your choreography still was bland in the sense that it doesn't stand out. - Your characters slide around a lot, try and reduce that a little. - Bland camera work, there was a lot of negative space since it was too zoomed out and didn't do much besides basic movements and the occasional shakes. Try going for a closer approach (not too close) and work from there. - Physics aren't well portrayed, random attacks with no build up send people flying miles away. Larger impacts need larger build up so they pay off. You also use weapons like a heavy axe as if it was a sword. So far your fundamentals are there and are improving with your more recent animations, they can be done better as in some areas you're good like with pacing but for other areas like camera work, it brings your work down. I get you're going for a video game style but even those have some form of camera work to sell impact - I think that can help out your animations a lot. With the above in mind, we are giving you a rank of: Silver | 68