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jason vs kazuya

Discussion in 'Animations' started by jose117, Jul 7, 2018.

  1. jose117

    jose117 latino animator video game fan

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    this is my animation after long while {noted i must stop to be lazy and procastinator}

     
    Nineb likes this.
  2. Narky

    Narky Demon Hunter.

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    That rain effect tho..thats legit. You made good use of vcam by using the right amount of movment and shake i liked that animation bro and yes you must stop being lazy! LOL
     
  3. Kayas

    Kayas The Indolent
    Animation Team

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    Hey, Jose! Been seeing you around, I'm seeing a lot of improvement from you as of recent. Specifically in combat. Let's go over your animation here...
    Key:
    + means positive
    - means negative
    / means neutral with some suggestions (optional)
    ↪ means I'm following up on a previous point

    + I like your choreography. That's one of the hardest things people learn to do and you have that nailed with the crouch dodging, blocking and varied up attacks.

    - the overlay filter you had on didn't align and is cut off on the left side
    ↪ even then, personally I wouldn't use an overlay filter like that. A simple gradient with a suitable blending mode such as screen works just fine. That or bloom in after effects.

    - There is a really distinct and bad sense of flow. Often times you'll have characters standing around and getting up for a hit with a pause before running. This ruins the immersion and flow of your work. Other times, and especially around the end, you got lazy with characters getting hit off screen then the next shot, you see them on the ground still. You don't see them actually landing and slowing down which makes me feel we skipped something.

    - The camera work in your animation is pretty basic at the beginning - so not much to comment on. But like the flow, it got really bad around the end. Using the same gif from before - there was no camera shake here at all.

    - I think the worst part about your animation is this. There are no fundamentals. There's no sliding, no jumping arcs, no sense of real impact and this all because you don't ease. Or at least, you don't ease enough. When someone is jumping up, sliding or getting hit far away, you ease +100. When someone is falling down, you ease -100. Here's a tutorial for it.

    / I think your sound design meets the mark and is pretty good! Hits sound like hits, blocks are muffled and sounds like an actual block hit, whooshes for missed hits. This is all the basics which you've nailed. But you can be better! Start adding whoosh sounds to your hits since there is a sound of the fist swinging - not only for misses. Add jump whooshes, ground impacts for when they fall on the ground, etc.

    Overall you have the right ideas, just pretty mediocre execution - but this is not a bad thing in retrospect. Your best aspect, the choreography, isn't something that can be taught easily and you already have that skill. Fundamentals though are important but the good thing about them is that they can be taught and mastered with time. If you do that, I'm sure your choreography will benefit more from it as well as the other aspects I covered.
     
    SuperKimxD , Warren , Drew and 3 others like this.
  4. jose117

    jose117 latino animator video game fan

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    thanks for that and i know i must stop


    thanks for cnc kayas yeah i have good ideas but i have a bad execution thanks for tips about the ease and the sounds
    i keep then mind to get better thanks for that

    //Try not to double post, yeah?
     
    #4 jose117, Jul 11, 2018 at 12:50 PM
    Last edited by a moderator: Jul 11, 2018 at 1:31 PM
  5. Nineb

    Nineb Newbie

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    Yoooo that's legit! I love the effects that you used and the combos were really good, I love it!
     
    jose117 likes this.