I like the use of skewing, the fact that there is no real winner, it's for the audience to decide who won *ahem Sonic*. As for 0:26, I think there should be a wind effect and the background should be blurry to indicate that they're moving fast. Looking forward to more :p
Okay, so far, this is actually pretty good. The combat is nice with enough hit-stuns and impact. Sound design is good amongst other things. Now there are a few things to note: *Note, the coloured points are image linked. So click on them. An attack this quick should have fewer frames. The homing attacking pose moved too slowly. Lessen the number of frames used for the tween. The ground you're using does not have any depth, so they should be at the top of the ground and not in the middle of it. The background could be expanded than a desert backdrop with a ground. Add some structures and set pieces next time. You can also use this to experiment with parallax some more. The fight from 0:30 just seemed kind of lazy with the scrolling background and how they are still when there should be traction and they should move along the ground. That's about it from me. You already have a good grasp on timing and not dragging things out. Combat is solid too. Keep at it! ~Kayas