I thought'd I play around in Flash, since that's my go-to tool in doing graphic design stuff sometimes. I actually like how'd this look. My original intention was just making the background and couldn't figure what else to put inside it. Then I thought of putting my maple character Salt Asena inside this area and thought it'd be like a thinking chamber to where she would train. Almost like Shadow Boxing with a mix of Piccolo from DBZ doing training inside his mind! Hoping I can finish this character eventually, since I wanna do a lot of combat and collabs with her. In the meantime, enjoy a glimpse of her!
That's a good question! What I've done was look at images of an aurora background and then took the right one. Then I used a lensflare as well which is how it's bright. I also added a line right there and used the glow feature and messed around with it to get it to have that strong glow. I used the same image but I went into GIMP and I used the perspective tool to know that I wanna make the ground skewed since I couldn't do that correctly in Flash. Then I used the color changer to mess around with the floor by changing it's hue, contrast, brightness and all that. Got the background made which I visually loved! As I put my character Salt in, I actually made a new Symbol and had 3 layers to where it's the Head, the Body, and the Tail. Then I took that Symbol and placed it on the background. I made another Layer then placed the same sprite and rotated it to go under her and then I used the ADD blend and some transparency to give it that visual floor look that has a reflection. Then I added some red glow to Salt just an extra detail. For giving that Space look right there of Salt's sprite. I originally wanted to Mask it, but it ended up glitchy and I didn't feel like fixing it to where it worked specifically better. So I just made a cut out of the space background by just "Break Apart" of the bitmap (Not trace bitmapping). and then made 3 layers of that, tricking the system to where I can get a cutout of Salt that has the spacey texture. I took a full colored sprite itself and then placed it on the same layer of the broke apart space texture. Now that texture has a open spot of Salt. So I took that frame and place it on the next layer where there's no cut out and then I recolored it and it left the texture shaped as salt like that. I removed the outside pieces and then now I have that symbol and added some Glow to it. There ya have it! Graphic Designing at it's finest. Especially in Macromedia Flash 8, too.