Keep, random, short, test-ish animations onto the dumpster please As for cnc, i won't give u alot. Because there's one thing i can really say. Go back to Derek's tutorials and rewatch them. Do everything step by step instead of trying to do all sync-shit. Learning flash, skewing and the basics first will improve your animations by alot.
There is quite a lot to say here. Spoiler: CnC http://i.imgur.com/1odnexW.png First off, you didn't set up Dally's map right. The bridge's pillars should be in the water. Do you see the difference? At 0:02, we have around two seconds of just a static image of Kvn. Have him blink. Animate him breathing! Maybe add some camera shake. Notice how the top of his head in the first picture is aligned with the line above the orange looking box in the background and is now underneath it in the second? How about his foot moving from the tan section of the bench into the black section of the bench? Ensure you don't resize your poses and symbols when transitioning character sequences. Please no. Ahem When animating eyes, use masks. When your other character walked in, you only used 3 frames of the walk sequence Please do not motion tween your camera like you did at 0:11 when you wanted to transition from a medium close-up shot to a shot of the two characters. Just put down a key frame and then on the next frame put down another key frame and then place where you want your vcam to be. First, your eye gleams have moved. I don't really know how that could've happened. Second, Why are you using the lens flare effect for so long in this moment? Really, they should be quick or at lease in a somewhat static pose. Look at these: at 0:03 at 0:08 at 1:11 Short bursts.