Testin' Shit

Discussion in 'Animations' started by TheMapleRay, Oct 6, 2011.

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  1. TheMapleRay

    TheMapleRay Veteran Membah'

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  2. JayXZ

    JayXZ Wahoooo~!

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    Well movements seem overall still, especially the jump-stab attack.

    & did you through the sword at the end? that looked rly weird.

    The down-swing also looked weird to me.
     
  3. TheMapleRay

    TheMapleRay Veteran Membah'

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    @JayXZ

    Errh.
    I didn't really understand. so please.
    next time in English? ._.

    Anyways.
    There was no space at the end for the throw and I wasn't bothered to switch the side for more swing space.

    Thanks for the cnc anyways.
    I take every suggestion as seriously as possible.
    thanks again.
     
  4. MysticalSnot

    MysticalSnot Newbie

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    the resizing i think is excessive and unnecessary imo
    the way u are doing it slows down the the pace of the animation
    that is only problem i see
    this animation shows u have the basics down so lets see u further develop ur ideas :))
    oh yea, this is just my preference, the overall quality would look sharper if u didnt smooth the pixels
    it doesnt seem right with sprites
     
  5. TheMapleRay

    TheMapleRay Veteran Membah'

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    @MysticalSnot

    Errh.
    Checking back on the .fla ...
    I only re-sized 3 times during the entire animation.
    its the change of the position of the sprite that makes it look like resizing.
    I resized before the first dash, the jump swing and going to an alert from the position from the fall of the swing jump.
     
  6. holylight3

    holylight3 Veteran Membah'

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    the second swing rite after the beginning swing looked a lil bit misaligned... but i liked the opening
     
  7. Clay_1

    Clay_1 Newbie

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    He did speak english :wth:

    Also the sword should move with the character in the alert stance, very stiff and kinda boring.
     
  8. yeongy

    yeongy Veteran Membah'

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    eh it's already been said but i agree with the fact that you need the sword to move in your alert pose and that the throwing of the sword looked kinda iffy. other than that it looked ok i guess, we kinda have the same animating style almost o.0
     
  9. KennyRawrx

    KennyRawrx Newbie

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    I like how it floww through and its look really okay i guess but the sword has to follow each movement you make
     
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