Heya, so partway through the collab, Yegor received a notice that he'd been drafted his country's army. Due to this unfortunate circumstance, he wasn't able to see the collab through. Thus, from here on out, I'll be the one hosting this collab alongside Drew and Juan. Past installments: Spoiler: First Spoiler: Second Rules: Spoiler We encourage the usage of any of the following programs for this collab : Flash/AE/FW Your parts will be animated in 30/24 fps Canvas size will be 16:9 You must fade in and fade out your part. Music not allowed in final production (Final export has to have no songs || EXCEPTION: Can have song if animation >1 minute or something like that) You can add any kind of mob, but make sure that the sandbag summons them. You are allowed to make the sandbag attack back using Sai’s powers (AKA the claws or any other effect but make sure it’s hued in purple). DO NOT add Sai into your animation, we have a set story for him. DO NOT go outside of the map, that includes the castle in the background and under the water (that is saved for the finisher with a certain story). You can still animate the fight on water or on the grass patch in the background, just don’t go outside of the map. Anything else is allowed, as long as you follow the general theme of beating up a sandbag You may somewhat edit or create your own Maple Weapon; just keep the general leafy and red color theme. As you finish, you may send the .swf/.gif/.fla (We suggest you send an .swf for the best quality). Respect each other, no unnecessary flame. Good luck, have fun! Due date: 5th of April There will be a checkup on January 15th, as well as February 15th Spoiler: Reason for due date Several collab participants are going to be quite busy; Juan's got a whole other collab to worry about, for one. I do request that participants pick a checkup date as a personal deadline to finish if possible, as opposed to picking march 15. Start date: Right away! (Dec 14) Available Weapons: Spoiler This is a list of the currently available weapons; we encourage creativity which you'll use for the special weapons that are placed inside the red squares, feel free to apply with your own! Current Participant list: This is currently subject to change as we contact those on the list who may now believe the collab to be dead. Spoiler Intro: Cane - Frosty 1H sword - 1H Axe - Sagils 1H Mace - SunGod 2H Sword - 2H Axe - Thatch 2H Mace - Juan Bow - Bryant Cannon - Fat_Dude Claw - Seth Dual Bowgun - Fan - Tracey Flag - DeejayHD Gun - Dan Derps Monado - Shulkle Helmet - Victor Katana - Knuckle - Polearm - Aquila Shield - GimmeSoup Shining Rod - KingIke Snowboard - Spear - Dax Staff - *CloudyDaze* Tube - Umbrella - Aran Wand - Drew Crossbow - Hyourinjutsu Dagger - Aerocobe Leaf - Mask - Eric (ABC) Smoking-Black Card - Ainn Finisher : Kataras - Yegor Resources will be provided in the Discord Application format (post in thread): Spoiler Name: Demo: Weapon of choice: If you are accepted, then I will pm you the Discord invite link. Spoiler Thread adapted from Yegor's, and reworked with Juan's help.
Name: Thatch Demo: INCREDIBLY OLD Im sorry I don't have recent animations on my new laptop.... Weapon of choice: 2H-Axe Im willing to make something. might be fun to get back in sprite animation again... even tho my schedule is incredibly busy (so much I got a few tics from it...(yesitsthatbadxD) but most stuff I do is fun so I have motivation for everything now xD
Name: Victor Demo: http://www.newgrounds.com/dump/item/ead43ca6a7b2bc115b4199d938ebfafe http://www.newgrounds.com/dump/item/339d762bdde52a20e13e79fc62ffceee Weapon: Helmet I'm gonna headbutt myself retarded.
Two things: 1. Many people are involved with the elaboration of the finisher, as of now I'm the main animator and If we're gonna make this thing by march I'll definitely need help from someone else. I'm looking for someone who is: Animation responsible and organized. Will not have too significant real life obligations for the next three months. Specializes in animating combos and medium-fast paced fights. If you are interested in working with us, please show me a couple of your best animations privately, you can do it through a conversation here in MM or Discord. 2. Just gonna drop a few ideas for some of the special weapons, In my opinion they should be way more interesting to animate than your normal swing and stab poses, It's practically the same actions with different weapons... Helmet - It's not a rule but, if you take a look at the past installments you'll notice most of them follow some sort of progression towards the final "version" of the weapon, for the helmet theres one that looks like a dragon so yeah, it could give your character dragon powers or something, then it becomes the one you see in the reference; the one with the green gem; I think of lasers. Snowboard - Ice magic, avalanches, freezing the lake, snowboarding animation... Mask - Your character becomes maple-man, attacks with maple leaves and gains wind/grass powers; orange/reddish hue on the skills. Battle Greaves - This, exactly this, with the floating and the little rocket boost things. Here's the spritesheet for that, or you can make your own too and the only requirement is that they have to have the maple weapon palette: http://www.mediafire.com/file/4cqrmxnnz28ap44/Iron+Boots.zip
Accepted recent applicants. There may be changes in the current participant list after the January 15th checkup.
So far, the Maple Dagger and Maple Knuckle have become available. EDIT: There were some swaps; Dagger and Knuckle are now taken, 1H sword and Snowboard are now open.
A fair number of participants have come to me with reasons for being unable to finish before the deadline - real life is hitting them really hard right now. I am therefore extending the due date for this collaboration by 3 weeks. New due date: April 5