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Shulkle Mar 19, 2016 10:56 PM
Feel like the Monado is too big compared to Shulkle :P
Kvn11 Mar 19, 2016 11:22 PM (deleted)
Well normally the Monado Sword is like 2/3 as long as Shulk, but Maplestory sprites are pretty small compared to swords. (like, 1 and 1/3 times bigger)
Shulkle Mar 19, 2016 11:46 PM
Welp. Normal monado is 1.33x the char, meanwhile Monado with beam is 2x the height of the char. Could be good and bad I guess.
Aidan Mar 19, 2016 11:57 PM
The one I used was the same size as a two-handed sword from Maple.
Shulkle Mar 20, 2016 12:42 AM
ok yeah I'll drop the size on both w/ and w/o beam :P Next problem: large arts lmao.
Shulkle Mar 19, 2016 1:20 AM
Too many Pachas, hard to tell who is who just by looking at the icon :<
Warren Mar 19, 2016 1:51 AM
when the meme is run through the dirt just right
Shulkle Mar 14, 2016 1:19 AM
This is going to sound stupid but...has there ever been a mix of SFM and Maple?
TheWind Mar 14, 2016 1:20 AM
Prob not
Shulkle Mar 14, 2016 2:00 AM
Ok :< Kind of though bringing the Maple art into SFM would get some sort of attraction, or in a way, popularize it. (Probably not the right word but uh..yeh. I did read past threads about it slowly dying.)
Shulkle Mar 13, 2016 4:07 AM
I did it :3 sort of http://imgur.com/AFo5Kwu
XKzIceX Mar 13, 2016 7:34 AM
You almost did it.
Shulkle Mar 11, 2016 1:36 AM
Went out of my way to get CS6. Don't even know how to trace bitmap like CS3. Edit: Nvm borrowed one of Leo's cool coding programs~
Danimator Mar 11, 2016 1:40 AM
CS3 is master race IMO. I prefer it more than flash 8 despite it's bugs.
Shulkle Mar 11, 2016 1:41 AM
I got tired after seeing CS3's weird size reductions everywhere :P
Lykern Mar 11, 2016 2:55 AM
do u know about the adobe bridge/photoshop method?
Shulkle Mar 11, 2016 3:44 AM
Neope, wanna teach me?
Lykern Mar 11, 2016 6:35 AM
it's a really simple and fast way to convert to symbol, but you still nid to trace bitmap individually though
Lykern Mar 11, 2016 6:40 AM
open adobe bridge, then select the images u want to convert, then select tools>photoshop>load to photoshop layers, once photoshop load finish just save the .psd, after that open the .psd in flash, in flash check the create movie clip or bitmap image, compression ur choice, that's it, then use spritefan2's method to trace bitmap or the mass tracebitmap thing (I have no idea how use)
Shulkle Mar 11, 2016 2:43 PM
Ok thanks. I'll keep that in mind. Anyways, as for the mass trace bitmap per, select all your images in the library then click run command, then click it where ever you saved it.
Shulkle Mar 09, 2016 6:27 AM
No prize for being halfway to 100 posts? :<
Tokiochan Mar 09, 2016 9:50 AM
Nope T_T
XKzIceX Mar 09, 2016 2:24 PM
lmao man, that really took you long LOL
Shulkle Mar 09, 2016 2:45 PM
2 Months yep :3
Shulkle Mar 05, 2016 3:29 AM
So I played with 60 fps..but then I double framed everything except tweens by accident.
Shulkle Mar 03, 2016 5:18 AM
I didn't realize I could have made Shulk's costume easily (and better) off Bannedstory :<
Shulkle Mar 02, 2016 2:54 AM
I wonder how bad it will be if I make an MBR profile w/ only the regular sprite sheet. Then again, I'm not ready :<.
Kvn11 Mar 02, 2016 3:11 AM (deleted)
I feel ya bruh. As much as I want to MBR other ppl, I have literally no spriting skill (cant sprite sword ideas, custom poses n shit) so I can't finish my MBR prof :(
Bugspray Mar 02, 2016 3:32 AM
Honestly it doesn't really matter whether you have customs or not. They're just extras, you can execute most ideas without them. Somakeoneifyouwant
Shulkle Mar 01, 2016 3:11 AM
I just noticed the "was last seen" gimmick. I feel scared of stalking profiles now...