Forum banner

Halloween is cool and shall be celebrated.

Started by Scidnewl on Oct 19, 2016 2:38 AM • 10 replies • 2964 views
Lynus
Oct 19, 2016 • 6:09 AM
Hello hello, the designs are nice but the only thing really letting it down is the colours, I'd suggest for now hopping on Bannedstory and seeing what colours are close and or somewhat nice and try to mesh them in so you get a nice idea of how colours work in Maplestory.
User image
[SIZE=8px]Click to download ! [/SIZE]

Open for spriting commissions!
Hit me up on Discord or PM me here for more info!
NobleJuice
Oct 19, 2016 • 8:38 AM
I feel like hallowen should have a orange/dark palete not a blue one, sue me. I'm a uncreative shit.

Could you explain the usage of the weapons tho?
User image
Hunter
Oct 19, 2016 • 8:48 AM
I feel like hallowen should have a orange/dark palete not a blue one, sue me. I'm a uncreative shit.

Could you explain the usage of the weapons tho?


Those are overwatch's weapon.
First one, Roadhog's grapple hook or melee attack weapon
Second one, Reaper's dual shotgun (it's just one in this case but the character has two)
Third one Mercy's staff that boost / heal teammates
User image
[glow=#26FF26]:)[/glow]
NobleJuice
Oct 19, 2016 • 9:01 AM
Those are overwatch's weapon.
First one, Roadhog's grapple hook or melee attack weapon
Second one, Reaper's dual shotgun (it's just one in this case but the character has two)
Third one Mercy's staff that boost / heal teammates

i legitmate didn't see they're from overwatch. Yeah i know the usage now. :L Apologies
User image
iSmokeToast
Oct 19, 2016 • 8:49 PM
this thread has a really fun aesthetic

cool overwatch sprites too
User image :melon:
eye cloud bread
KnockoutSushi
Oct 22, 2016 • 7:10 PM
I absolutely love Overwatch, so the idea if creating them in sprites is quite the interesting concept/idea. I'm all for it keep it up, if you want proper cnc though, the palettes are rather light while some are dark, instead of scaling the colors up and down you should shift the hues a bit, a little insight on color theory for ya xD.

Also the shading of the pumpkin Keyblade seems a bit simple, especially where the wings are by the hilt of the blade. Other than that keep it up fam, love the idea.
The colours, I'd suggest for now hopping on Bannedstory and seeing what colours are close and or somewhat nice and try to mesh them in so you get a nice idea of how colours work in Maplestory.


I'm quite confused on that statement but sorta understand what you're talking about, your suggesting he use the color choices in Maplestory to get a rough idea on how to do his? I don't oppose to have your own color choices some pixel artist like @Paul and @Sai have their own style/color that they threw together themselves and kept that to make their art stand out in a way that makes them unique to other pixel artist, although that doesn't take away that point, that the colors do need adjusting.
Lynus
Oct 22, 2016 • 10:55 PM

I'm quite confused on that statement but sorta understand what you're talking about, your suggesting he use the color choices in Maplestory to get a rough idea on how to do his? I don't oppose to have your own color choices some pixel artist like @Paul and @Sai have their own style/color that they threw together themselves and kept that to make their art stand out in a way that makes them unique to other pixel artist, although that doesn't take away that point, that the colors do need adjusting.

That's exactly what I'm talking about. I'm totally aware that the artists above use their own colours, but they're some advanced guys who know what to do and how to do it. So what I'm telling Scidnewl to do is to see what colours are used by Maplestory and to try to blend various colours together into her works so she gets a clear understanding as to what to do or how to improve her own style.
I'm not saying that this is the way to go forever, but as of now, cherry picking colours from existing sprites allow for a lot of solo in-depth analysis of shading, colours and etc, and from there if you feel like it, by all means go ahead and find your own colours and stuff.

As for CNC, the Pumpkin Head Keyblade feels plasticy in my eyes. I feel this is because of the really accented highlights on the corners that make it appear to be like more of an outline than a heavy light source if you know what I mean, it doesn't really help that the next shade is the darkest available as it really puts too much contrast and makes it kinda look like a triangular beam instead of a cylinder. Probably would make the pole bigger by 2 pixels or so to allow for more shading possibilities and whatnot.
Also, if it helps, I think other things that kinda let the weapon down in the more Mapley sense is that you've focussed and added too much stuff in the tiny details such as the spikes on the end and whatnot instead of accentuating the more important elements such as the weapon's blade thingo and the Pumpkin and the skull which look really overlooked.

STAY WAVY.
User image
[SIZE=8px]Click to download ! [/SIZE]

Open for spriting commissions!
Hit me up on Discord or PM me here for more info!
KnockoutSushi
Oct 23, 2016 • 3:06 AM
That's exactly what I'm talking about. I'm totally aware that the artists above use their own colours, but they're some advanced guys who know what to do and how to do it. So what I'm telling Scidnewl to do is to see what colours are used by Maplestory and to try to blend various colours together into her works so she gets a clear understanding as to what to do or how to improve her own style.
I'm not saying that this is the way to go forever, but as of now, cherry picking colours from existing sprites allow for a lot of solo in-depth analysis of shading, colours and etc, and from there if you feel like it, by all means go ahead and find your own colours and stuff.


That's a very reasonable suggestion, I understand completely, also are you a pixel artist yourself, I haven't seen much of your stuff. Sorry if this is out of topic but I can write to on PM. I'd love to see your creations, you seem quite knowledgeable in art field.

Reply to Thread

You must be logged in to reply to this thread.

Login