It's Been So Long tho.
My last animation didn't continued because i reset my Laptop to fix it.
This animation will be continue after the college days.
Good thing my two characters was in my Dropbox Acc.
[MEDIA=youtube]bwT8OIhYo24[/MEDIA]
Forget about the screen.
Cnc my animation.
Gameboy VS Kido ( Cut )
Started by
gameboy360
on Dec 04, 2016 5:40 AM •
5 replies • 2220 views
gameboy360
Dec 04, 2016 • 5:40 AM
• 3 likes
MBR Profile: Click Here
Sprite Sheets:
- GameBoy - PM
- Kidou - 58%
Skype: GameBoy360
Availability: Not Yet
Sprite Sheets:
- GameBoy - PM
- Kidou - 58%
Skype: GameBoy360
Availability: Not Yet
Shulkle
Dec 04, 2016 • 6:11 AM
• 1 likes
Heyy, I like this Don't really see anything massively, if anything, wrong.
Some small nit-picks though, and I'm probably the only person bothered by these, some of the skewing started seeming unnecessary. The spin to take out a potato, not sure why your feet had to move. Compressions on the uppercuts also struck me as a bit odd. Also
head over hand. Should probably break apart the face and delete portions to make the hand the same size.
Nevertheless, still pretty cool to watch. Nice~
Some small nit-picks though, and I'm probably the only person bothered by these, some of the skewing started seeming unnecessary. The spin to take out a potato, not sure why your feet had to move. Compressions on the uppercuts also struck me as a bit odd. Also
head over hand. Should probably break apart the face and delete portions to make the hand the same size.
Nevertheless, still pretty cool to watch. Nice~
gameboy360
Dec 04, 2016 • 6:19 AM
• 1 likes
head over hand. Should probably break apart the face and delete portions to make the hand the same size.
im having trouble about my amnesia but hey, TNX :D
MBR Profile: Click Here
Sprite Sheets:
- GameBoy - PM
- Kidou - 58%
Skype: GameBoy360
Availability: Not Yet
Sprite Sheets:
- GameBoy - PM
- Kidou - 58%
Skype: GameBoy360
Availability: Not Yet
Lynus
Dec 04, 2016 • 8:43 AM
• 1 likes
Just wanna see the cam work better, some things like the intro shot could've been taken better - reveal more of the background and it's details and whatnot, move the anvil more in or whatever or yeah. Otherwise, yeah like put your characters in the camming more and whatnot don't know the specifics im sorry ):
SuperKimxD
Dec 04, 2016 • 4:37 PM
• 1 likes
I don't have much experience with fight animations, but nothing stood out to me as bad or wrong. Overall, it was really fun to watch! If anything could be improved upon, the music was nothing memorable.

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Spritesheet
- For Flash
- For Vegas
Last updated: 09/07/2018
Edited the socks in all sprites, added emotes with hair
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Spritesheet
- For Flash
- For Vegas
Last updated: 09/07/2018
Edited the socks in all sprites, added emotes with hair
------------------------------------------------------------------------------------------------------------------------------







Flicker Fall
Dec 05, 2016 • 7:07 AM
I don't have much experience with fight animations, but nothing stood out to me as bad or wrong. Overall, it was really fun to watch! If anything could be improved upon, the music was nothing memorable.
I agree with kim, over all it was pretty fun to watch. Also I recognized the fighting song you used, starlight carnival/asteroid coaster boss from sonic colors, and it's pretty good.
The intro to it is way too long though and in a short animation like this, it doesn't sound too memorable. So if you're dead set on keeping it in, I would say that you should start the song off around here, at it's 8 to 9 seconds mark if not it's 18 to 19 seconds mark, that that way the music doesn't sound too repetitive. (also here's the ds version of the song.)
MBR Profile: Naaahhhhh
MBR status: nope.
(- w-) 9
MBR status: nope.
(- w-) 9
Last edited Dec 05, 2016 7:58 AM
by Flicker Fall
(2 edits)
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