Forum banner

Official Scene Generator Thread

Started by Taki on Dec 13, 2016 7:55 PM • 3 replies • 823 views
Taki
Dec 13, 2016 • 7:55 PM • 3 likes
[LEFT]Welcome to the official Scene Generator Thread.

[I]What is this?[/I][/LEFT]

[LEFT]Well, i came across these decent randomizers and i thought it would be fun to it try out.
It is fun to do and you can gain a lot of experience. Crimsondaggers does have their own threads where you can submit your art, but we are a secluded community and we can focus on pixel art here.
I recommend anyone from advanced to beginner spriters to try and do some.


[I]Rules:[/I][/LEFT]

[LEFT]1. Go to the link above and randomize the thing.
2. Be a badass and click only once, don't edit single values.
3. It doesn't matter if you don't follow 2, it's just more challenging but sometimes impossible.
4. Post your work in this thread, don't be a pussy.
5. Don't forget to add all the values in your post.
6. Relax, this is just fun practice.

Visit other threads for other random generator practices: Character, Creature.[/LEFT]

[LEFT]
example




User image
[/LEFT]
example

Scene Archetype:
Genre- Apocalyptic
Period- Past
Time- Evening
Season- Autumn
Environment- Sky
Location- Crash Site/Wreck
Activity- Excavating
Secondary Elements- Gateway

Features:
Lighting- Soft Light/Artificial Light
Color Scheme- Monochromatic colors
Camera Angle- Close-up
Gravity- Earth-Like

Heavily unfinished as i don't want to spend ages on it. I think i was able to implement everything except the artificial light, cause it didn't fit at all with the rest.

Last edited Dec 16, 2016 2:41 PM by Taki (12 edits)
Taki
Dec 13, 2016 • 8:13 PM
The gravity feature is going to be weird to work with along with like 50% of the secondary elements.

Tis cool tho, i might do one when i have nothing else going on :o

it came out nice btw. the shovel looks weird but its just me.


Yeah, i'm puzzled on how someone would portray the gravity. I mean, i could make things float around if it's weaker but no idea what i would do when it's heavier.

Reply to Thread

You must be logged in to reply to this thread.

Login