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First Animation Post Tho

Started by JalenBrah!!! on Mar 11, 2017 12:23 AM • 3 replies • 1703 views
JalenBrah!!!
Mar 11, 2017 • 12:23 AM • 1 likes
Im collabing with a guy Bbpanzu(not here) and I want cnc

It's a music collab so music speed means animation speed

Slow Song=Slow Animation

Fast Song=Fast Animation

http://sta.sh/0hx6mvoi61s

Parts 1 and 3-5 are my animation parts
NobleJuice
Mar 11, 2017 • 12:57 PM • 4 likes
The animation fells very forced. You rely too much onto the sprites, with that. You ignore skewing.
-> Try to keep the sfx different. Not every blast is the same etc.
-> You've changed to powers of sans too much, one moment he's usin' the original undertale concept, then it's some weird telekineis shit (The iceball, there's a difference between the heart and a fucking 2000 pound iceball).
-> This looks like 12fps at some parts. Maybe it's just me.
-> The lack of map... really hurt the animation. You've tried to do some parallax 3d stuff, but it looked like a shitty resize powerup.
-> The concept...
"Slow Song=Slow Animation

Fast Song=Fast Animation "
Didn't really apply here, everything was too slow. If i were you, i'd just stick with one pace, without those tension-buildup attempts that you did. They ruined the animation.
-> Most movement didn't make sense. -> Did the char dissapear due to the bone (that didn't hit her), why did kumu's spirit dissapear, cuz of the bone that dissapeared before her?
-> Try to restrain from cutting sfx, sometimes it's agood thing. But only for specific Sfx.
-> Most of Danials spins.... were too slow, which again goes agaisnt the "rules".
-> The text was from the airs, there was sans only. Add the oc's there.


The animation.... is unfinished as fuck, i didn't see any reason to post it here. It's rough and lacks basic elements (Keep such ones onto the dumpster).I'd try to keep your animations more clear. Make your moves/choreo easy to understrand. It shouldn't leave us confusing that much. I'd also try to go for one pace animations, instead of playing with speed changing stuff. Good luck though, it's certainly not garabge, and has potential to be good.
Good luck.

PS.
I'd also try to seperate the parts more clearly.
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JalenBrah!!!
Mar 12, 2017 • 1:53 PM
Thx for the tips the only thing I oppose is the lack of a map

I'm adding it in After Effects

I didn't do the kumu part though so I don't know what to do
jose117
Mar 16, 2017 • 11:49 PM
the animation is nice but when daniel usin the sword the thansicion looks static try to maker smother the rest is fine
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