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MBR - Ethan vs JackBowser

Started by Big_Hands on Jun 22, 2017 4:45 PM • 8 replies • 2637 views
Big_Hands
Jun 22, 2017 • 4:45 PM • 16 likes
Theme
Surprise attack, 10 seconds-ish (of action) max

Ethan
[MEDIA=youtube]_WfObq_eIcQ[/MEDIA]

JackBowser
[MEDIA=youtube]cO_YPndbwuk[/MEDIA]
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jose117
Jun 22, 2017 • 6:28 PM
omg both are good but my vote goesssssss for jack he made more stuff a his animation
[flash= width = 640 height = 205]https://my.mixtape.moe/wzytrt.swf[/flash]

"favorite characters good and evil"

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RAGNA THE BLOODEDGE

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RUBY ROSE
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LARS ALEXANDERSSON

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HYDE

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COLE

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DELSIN

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Taki
Jun 22, 2017 • 6:36 PM • 1 likes
finally someone used that sword <3
Shulkle
Jun 22, 2017 • 6:38 PM • 2 likes
Probably just my preference, but I'm going with Ethan.

I found much enjoyment looking at Ethan's animation and small cinematic shots. The realism of the heavy naginata was also a really nice touch, with the slow rigging and preparation. Although, the ending slash could have been better. Probably a better reaction from Jack aside from, well, what you did with flipping him in a pose. I did hear you got a big animation block on it, so I won't harp on it.


Bowser's animation obviously seemed to have more content and ideas, but my main gripe about his animation is the crazy amount of envelopes in everything. Punches, dashing, that tornado to tossing Ethan especially. I know it can save time and all, but it just looks really bad when used way too much. Everyone seemed as if they were moving like jello and at the same time, a strong force of the cam and impact. It's very debatable. though it just really didn't sit well with me.

Nevertheless, I think this was a great MBR! Hope to see more from you guys~
Last edited Jun 24, 2017 6:07 AM by Shulkle (1 edits)
Drew
Jun 22, 2017 • 6:41 PM • 3 likes
An MBR between two 1st Gen veterans... Did Christmas come early?

Ethan: Simple, yet easy-to-follow premise. No serious issues regarding your concept. Just that it felt lacking in some areas
This physics for this first jump are pretty wonky, especially considering he's visibly tweened left and right slowly upon descent
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And then immediately afterward, the next part of your map changes a bit in one frame. It's not a serious problem persay, but just be careful
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Lastly, I noticed in this part that the final swing has some rigging elements to it. And while I commend you for putting in that extra effort to make it flow smoothly, all that work ended up resulting in a slow anticlimactic hit that caused Jack to jitter for a second.
Give it a moment for the gif to load/move. Idk why it takes a while
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Again, while I'm glad that you put in the extra work for fluidity purposes, it was an instance of focusing too much on the little details rather than delivering the "impact" that the final hit needed. I just think that something better could have been implemented, granted you had two weeks to make this. But these are just mainly nitpicks. You still kept on track nicely with the theme, and that falling perspective scene was pretty neat. Pretty good, nonetheless.

Jackbowser: Well polished and executed as always, man. I honestly don't know if I have any REAL problem about your overall animation but...
How are these trees growing out of solid concrete? lmao
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And for this part here, while I gotta admit I had a good chuckle from this scene, there's still no way he could have fit through this windshield
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What I would have done instead is kick him out through the door next to you or something.
And speaking of that part, the glass shattering sound effect you used isn't anywhere near as powerful as it would sound in real life. I just think a more impactful glass shattering sound would have been better. But if anything, that's my only real nitpick, animation-wise. You delivered this well, and it warrants my vote for sure. Looking forward to the "more polished version" you mentioned in your description!

As I've stated, Jackbowser gets my vote for this one. Hot DAMN do I love a good 1st Gen MBR. Was pretty refreshing to see, and I gotta say, good job to both of you.


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Last edited Jun 22, 2017 7:55 PM by Drew (1 edits)
kirbyrishi
Jun 23, 2017 • 12:19 AM
YOOOOOOOOOOO. ME RN:
[MEDIA=youtube]kfk5NIG7AhY[/MEDIA]

I DUNNO IF I'M GONNA BE ABLE TO CHOOSE BETWEEN THESE 2, THEY SHORT BUT THEY REALL GOOD TOO!:holymother:

Ethan's has them really good subtleties the 2.5D falling towards the screen, and that IMPACT when he hit was REAL nice, there wasn't a lot of moves but the moves you did do were clear and concise!

Jack coming back at it again with the combos! Man the fights you do are always so wacky and I absolutely love how you use your surroundings to add to the fight! The moves were real fast which makes for good combos! Though at times it gets a bit hard to follow with what's happening, but when ya emphasize an action (i.e when he catches that kick and goes for the spin throw) those movements really shine through!

Despite it being a short animation ya'll did a pretty damn good job!

It was a SUPPPERRR close call nd you guys had me thinkin for a solid 10 mins on this one but I'm gonna have to go with Jack on this one (I'm a real sucka for combos), but good job to both of ya!
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Tooler
Jun 27, 2017 • 2:23 AM
I thought jack's music was cool and his fast paced humor got me excited and made me laugh at the same time.

Good fight!
Neil
Jun 27, 2017 • 2:33 AM
Congrats on your win Jack.
I'll update your profile soon.
"Judgment time demands order and quiet."
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