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Some Fallout 3 Weapons

Started by Drew on Mar 06, 2018 4:36 AM • 4 replies • 1525 views
Drew
Mar 06, 2018 • 4:36 AM • 10 likes
Hi guys

General Jingwei's Shocksword (Operation: Anchorage)
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Auto Axe (The Pitt)
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[flash='width= 100 height= 48']https://my.mixtape.moe/cbixum.swf[/flash]


Tesla Cannon (Broken Steel)
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Double Barrel Shotgun (Point Lookout)
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Alien Disintegrator (Mothership Zeta)
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Any CnC is appreciated. Will do my best to work and improve upon it.


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Kayas
Mar 06, 2018 • 7:09 AM • 1 likes
What a God.
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Min
Mar 07, 2018 • 4:23 AM • 1 likes
:iloveyou:
They're beautiful
Discord: Min#2244
Youtube: https://www.youtube.com/channel/UCbl_Wd55rnxtMIhc6mYcIDw
MBR | Wins: 4 Loss: 0 Forfeit: 1
Availability: [ScrewAttack] DBX

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Amberling
Mar 07, 2018 • 10:23 PM
Good job. They are fabulous o3o
Clay
Mar 09, 2018 • 9:41 AM • 1 likes
Y'all bunch of sugar coating dweebs, and I ain't letting anyone get a special treatment.

"Let me tell you hwhat"
This is cool in all, just the shading for most of these weapons could be better since the shading, for the most part, is flat. As for the Auto Axe it better off to make the animation instead of using flash to make the ax blade spin. Now the Tesla Cannon [SPOILER="BOI"][ATTACH=full]350[/ATTACH]
I knew from the looks of it the lightning around had alpha around it creating these unnecessary colors. I can say the same thing for the sword too, along with the loop seeing how you can point out where it starts and to where it ends before looping again. I would make the loop animation for it completely seamless. As for the overall colors, I would recommend a low saturation after hue shifting to get a better color palette to make the weapons seem less boring.
[/SPOILER]

Peace Out ya rules breaking sobs.
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