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My first ever maple/sprite animation!

Started by Nineb on Jul 06, 2018 6:18 PM • 7 replies • 1688 views
Nineb
Jul 06, 2018 • 6:18 PM • 2 likes
Yep! This my first ever animation and I hope you guys like it!

[MEDIA=youtube]ywSLrDgUcTk[/MEDIA]
ScarletFlares
Jul 06, 2018 • 8:27 PM • 1 likes
Not bad for a first animation.
Keep it up!
While I like the facial expression you made @ 0:30, the customs you used kinda looks like you broke your legs.
In some parts, the characters were standing above the ground.
Other than some minor issues, you did really well for your first animation.
I'd love to see how you improve from here on out. Good luck!
Wielder of Some; Master of None
Nineb
Jul 06, 2018 • 8:42 PM
Not bad for a first animation.
Keep it up!
While I like the facial expression you made @ 0:30, the customs you used kinda looks like you broke your legs.
In some parts, the characters were standing above the ground.
Other than some minor issues, you did really well for your first animation.
I'd love to see how you improve from here on out. Good luck!

Thank You! It means a lot to me
Nineb
Jul 06, 2018 • 10:52 PM
Thank you! I'll make sure to take good notes of these tutorials and I joined the Discord
Shulkle
Jul 07, 2018 • 7:32 PM • 1 likes
Heyo. First off, congrats on your first animation being longer than a minute. It took me about half a year to make something longer than a minute and isn't just a still frame. Anyways, I think Kvn11 covered what I wanted to say, but something else I want to add is, try to have more control over gravity and also the alignment. You can make an alignment line by adding a guide layer in Flash and using the line tool in said guide layer. That way, there won't be cases where you're accidentally just barely touching the ground, and overall a cleaner animation to look at. As for what I mentioned about gravity, while animations exist that just break any sense of logic, it's probably a good idea to avoid spending too much time in the air, to the point that it looks like it doesn't show any sign of weight to the characters. Anyways, again, congrats for starting somewhere in animation, and I hope to see more of your work!
Martise Mcintosh
Jul 07, 2018 • 10:28 PM • 1 likes
niiice how long it take you?
Nineb
Jul 07, 2018 • 10:46 PM
Heyo. First off, congrats on your first animation being longer than a minute. It took me about half a year to make something longer than a minute and isn't just a still frame. Anyways, I think Kvn11 covered what I wanted to say, but something else I want to add is, try to have more control over gravity and also the alignment. You can make an alignment line by adding a guide layer in Flash and using the line tool in said guide layer. That way, there won't be cases where you're accidentally just barely touching the ground, and overall a cleaner animation to look at. As for what I mentioned about gravity, while animations exist that just break any sense of logic, it's probably a good idea to avoid spending too much time in the air, to the point that it looks like it doesn't show any sign of weight to the characters. Anyways, again, congrats for starting somewhere in animation, and I hope to see more of your work!

Thank you for your advice! I didn't know about alignments... I'll make sure to try them out!
Nineb
Jul 07, 2018 • 10:48 PM
niiice how long it take you?

It took me 3 weeks (mostly because of high school)
Last edited Dec 08, 2018 7:57 AM by Nineb (1 edits)

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