Just sitting here trying to gather my thoughts because that shit was absolutely OD. I want to congratulate both of you first of all for making such an intense and awe-inspiring MBR to kickstart your new system. I can tell that a lot of blood, sweat, and tears went into forming the final product. This is one of those MBRs that'll be remembered for years to come, which isn't anything short of a gigantic feat. Comparing who I thought won to me is comparing a 9/10 to a 10/10. Probably even a closer gap. So I'm not repeating myself, I'll go through and say what I believe both of you guys did great on, what both of you guys could improve upon, and then run it down individually. I think that's a fair way to compare.
The story for this animation was perfect, and I guess that attributes to the collaboration between you two. Actually thought it clever to "kill off" Drew's old character to introduce Desmond. I was actually confused at first when I saw the old spritesheet being used. The story was seamless from one to another and it was easy to follow. Lots of care went into the script and it shows. The maps for both were absolutely on point. I'm not sure if you legitimately modeled your cities, used texture maps, but whatever the hell you two did, it worked. I was incredibly engaged with the setting. Combat between the both was fluid - actually everything was fluid. Your rigs improved more-so than they
already are refined. You guys are at Aquila and Zack levels of rigging now. That's dope.
As far as things I believe both of you could improve on, only a couple things. I think text for both could have been presented a little better. For Kayas, the font could have been bolder since you are using a lower-third to present it. Something that pops up more since the font-family choice isn't exactly the best for subtitles. This is especially since you have a lot information in your animation (more on that later). As for Drew, your animation has a LOT of whites in it, so having something like white text with a black stroke doesn't work as well. Still readable, but you coulda done better with making a lower-third widescreen bar like Kayas or opting for yellow-text with a black stroke on some 80s anime shit. Refer to this...
Spoiler
Not only does yellow stand out from blue fine (Desmond's main color) but it also is complementary to violet (the Murderer's main color). Just keep that in mind.
Personally, I loved the way both of these animations were presented but it was processed in post a bit too heavily in my opinion. Think it slightly took away from it even if it looked gorgeous.
So individually, since I'm running low on time, I'll just go through and give a positives-negatives list for each. I'll delve more into the negatives, just so you guys know what I'm talking about.
Kayas
+ Your shot compositions, holy damn. There are so many memorable shots to the stark white background when his knife breaks to the black silhouette sequence with the gun explosions acting like orange light. Beautiful moments.
+ Your custom drawn stuff added to the animation. You didn't need it but it was welcomed nonetheless.
+ I find your combat to be a lot more creative in use than Drew's. I did think that when Desmond came in, a bit of the creativeness kinda fell off a little to properly segway for Drew to introduce Desmond properly. That's fine.
+ Use of soundtrack I also believe overtook Drew's use.
+ Your use of the map... perfect. That is all.
- My only thing. Your animation has a ton of information. There was a lot going on at once, which is easy to follow, but it ultimately came down to what I feel the weakest part was actually sound design. I believe the term is too much of something can be bad, and I felt that for the murderer's sound clips and the mixing of the sound effects. It definitely gets a pass for being engaging but when the murderer had 90 SFX clips per second coupled with the text moving pretty fast, it was a lot to take in. I found myself rewinding to make sure I didn't miss anything. Even in anime, during intense sakuga segments, if the character is talking, there's actually less going on with the SFX so that the person isn't overwhelmed. If your visuals were at a 90%, then your audio was at 120%. You mixed your audio to be loud even at low audio which is fine, but a hard limit on something like maybe -9 db with a catchup gain of -4db, then sparsing voice clips out would have been so much better man. All your sounds I felt had the same oomph and impact to them, not bad, just vary it. Otherwise, that's my only gripe.
Drew
+ Your characters and contrasting elements I felt were better than Kayas's. It was much easier to follow your animation here with the same amount going on in content (imo). Characters stand out and when it isn't just a shiny thing setpiece, it's the most important thing.
+ Close quarters combat had the same snappy flare that I'm used to from you but amped up to eleven. I think now your style is much more refined. You have a clear mastery and understanding of the characters you use.
+ Your animation kept it moving, I rarely found spots where it was just people talking. While Kayas definitely had shot composition, there wasn't a dull part to your animation. Even when they did stand, there was mouth movements or the camera was doing something.
+ Your effects were more evenly distributed across the entire animation. I felt like I knew what a Kayas attack and what a Drew attack was mainly because of the effects you chose to you and how you color-coded them. It's clever.
- Your transitions definitely need work. I felt scenes between different parts of the map happened way too fast for something I felt was mostly empty.
- Your map is great just didn't feel like it was lived in, you know? Some other characters around or some police sirens oor something would have enhanced this by ten times.
- Biggest thing. You gotta chill on the speedlines, I think for you it started to replace actual movement and dramatic shots. If something big needed to happen, speedline. The characters are falling. Speedline. Zoom in for a sword slice or a punch. Speedline. Just try and cut how you use them.
Overall, with everything I said, I gotta give this to
Kayas. While some things from Kayas I felt were too much and too distracting at times, Drew, I think there were things you could have brought to the table. Perfect animations otherwise. It's that I'd rather have too much food (Kayas), than not have enough (Drew). But REALLY good job, you two. Best MBR in a while.