For reference, I'll call the used 15SR part 15SR1 and the not used one 15SR2. I'll just call Maple Limitless 2, ML2. Unfortunately, these animations are lacking in both length and content for me to really dig into for an analysis so all I am able to do is highlight some key issues in these animations.
+ Sound design is fine for the most part.
- The sounds do cut off in your animation, specifically 15SR1, let them play out completely.
- The problem of your short animations are that the content in them are sparse too, with the action being at most, 3-4 hits and large chunks being dedicated to falling down. This is obvious at 0:31-0:38 in ML2 and 0:02-0:07 in 15SR1. This really bogs down both the pacing and the choreography in your animations - two important fundamentals.
- The only one where it wasn't like this was 15SR2, the issue with this is that a lot of the choreography seemed derived from other animations.
- Adding onto this, the falling down isn't emphasised well enough. The speedlines have too many frames for its motion and is slow, there's no camera shake, overlaying wind lines passing by quickly, loud wind, etc.
- Your presentation is lacking, in ML2, your video is interlaced (you can see it
here). Try rendering the video at the same fps you animated at.
- The backgrounds need a lot of work. One thing I noticed in ML2 is that your floor is skewed poorly. Here's a
webm to get around that in Animate CC though it seems you know how to make floor perspectives in After Effects as shown in 15SR2 (you can export the tiles as a png next time for use in Flash).
- On top of that, your backgrounds are kind of bland. Over
here the world kind of cuts off. And in
here, there's no consistency (Asian buildings alone in a metropolitan setting, buildings that kind of start out of nowhere, streets ending, random benches isolated, world cutting off again, etc.) You need to fill it up some more and give it more life. Hell, try interacting with it.
While you're lacking in fundamentals, again, there just isn't enough content here. I'd personally like to see a longer animation that truly showcases what you got and something to sink your teeth properly into to get a better idea of where you're at. I'm sure that you'll find yourself striding in progress that way. Your rank is Bronze | 35