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MBR Kayas VS Omega

Started by Neil on Aug 18, 2020 6:47 AM • 42 replies • 9798 views
Fahyda
Aug 18, 2020 • 9:23 PM • 1 likes
Both of those parts were fire, but I gotta vote for somebody.
I think my vote is gonna go to untitled omega, mainly because I felt his part had a bit more going on. But the fact that thats the only thing I can say shows that this was just that close and im kinda nitpicking at this rate, congrats to both
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BlackMegaman
Aug 18, 2020 • 9:30 PM • 3 likes
I liked warren's more because there interaction between both characters instead of the entire animation being complete one sided
Kayas' had nice visuals and great chereography but I won't lie this is kind of weak
Warren popped off ngl
my votes goes to him
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MBR: Available
Last edited Aug 19, 2020 2:23 PM by BlackMegaman (1 edits)
RedTimez_M
Aug 18, 2020 • 9:40 PM • 3 likes
Okay so, I gotta say, WOW you both did amazing on this!

I can't even decide whom to vote for so it's a draw for me! I don't wanna type a long cnc so I'll give out my thoughts about this MBR.

Kayas:

The way you handled all that rigging was incredibly detailed and really good movement. ESPECIALLY with the interactions of how she pokes things with her sword really shows a LOT of character. Like, I'm talking about the way she swings it, her mobility using her surroundings... it's all on point. I freaking enjoyed watching this, man. Thank you for making this!

Omega:

You've really shown character in this to man! The animation is very and I mean very fluid like butter cuz while I'm typing this sentence right now, I'm literally rewatching the part how you executed her movement in clever ways. That was TOO good man, too good. As I said with Kayas, you've really did, and I'm serious on this one, a very great job using her. I love it man, I really do.

EVERYONE is going off today man. I hope you both keep this up on your future projects especially everyone else who's reading this too. Great job, you two!
Heki
Aug 18, 2020 • 10:16 PM • 3 likes
I'd have to vote for Kayas since his animation did feel a bit more "boss" battle like.
Omega's started off with a much better boss battle feeling but seemed to very quickly just turn into a 1v1 fight. The way ended the animation especially solidified my feeling of "this isn't a boss battle anymore"

But otherwise, both animations were very enjoyable to watch and everything else I would point out has already been pointed out.
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"Seems you still haven't realized the greatness of the one you chose as your opponent" - Hibarii

Elemental Animations
Aug 18, 2020 • 10:17 PM • 2 likes
I have to say I'm quite surprised by this mbr, this is a very close one. Though I gotta vote for Kayas. It has a really nice flow and was very satisfying to watch, everything felt really natural and the scenery was also really convincing. What bugged me the most on omega's part (aside from that weird perspective) was the sound design, it felt a bit too weak at times imo and the sword sfx could be better quality. Aside from that the choeroagraphy was great, maybe you could have a slightly less "aggressive" camera (I can't exactly put a word on this I'm sorry).
I hope we'll see more mbrs like this one, both of you did an amazing job!
Mr.Riklemouse
Aug 18, 2020 • 10:25 PM • 2 likes
You both made an amazing job !!
But my vote is for Kayas because I really enjoyed the details like when C-N1N4 looked into the vase, the rig of the boss and his map.
Sorry it's short but yeah...
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Yades
Aug 18, 2020 • 10:33 PM
kayas gets my vote because his animation is more dynamic and the effects are better than omega's ones
TheFallenAngel
Aug 18, 2020 • 11:28 PM • 2 likes
Both of you guys did an amazing job! but my vote goes to Omega.
Hatim
Aug 19, 2020 • 12:06 AM • 4 likes
Great work from both of you. A lot of qualities and mistakes have already been pointed out so I'll keep it short.
Omega: I fw how energetic and action-packed the fight is; there's a few irregularities and hiccups throughout the animation that took me away from it (how Nina seemingly strikes down your character at 0:36 then the next shot is him getting up while she's at a distance from him) and some physics are somewhat erratic but the choreography was entertaining to watch.

Kayas: I appreciate how detailed and meticulous each frame is, from the feather animation to the sword smears. It did evidently come at the expense of the fight length and there could've been more going on with the camera work and the boss's attacks but overall the attention to detail and polished keyframing won me over.

My vote goes to Kayas, Both works ended in an anticlimatic way but I prefer a focused and dense animation over a more spaced out but inarticulate piece, this is a close match and I can see this going either-way based on what each person looks for in an animation. Keep it up.
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Alex303
Aug 19, 2020 • 1:12 AM • 2 likes
Wow both of these were fantastic I ummmm oof it was kinda hard to choose. But I gotta go with Untitled Omega for this one kayas was really good, but I really enjoyed the creativity warren had with some of his moves and perspective. It still needs some work but other wise it was really good.
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BulbaWhat98
Aug 19, 2020 • 11:12 AM • 2 likes
Both did an incredible job on their fights. If I had to vote for one, I’m voting for Omega
Nineb
Aug 19, 2020 • 2:57 PM • 3 likes
While both animations are solid. While Kayas had smoother movements, I feel like Omega had a more creative fight choreograpy overal.
Omega gets my vote on this one
Miles
Aug 19, 2020 • 5:57 PM • 3 likes
Well done to the both of you.

JPEGMafia: I loved the post production and lighting you put into the animation, it was quite literally the thing that won you my vote. I'm a sucker for lighting and atmosphere, and while the ending was a little flaccid; I think you set up the intro well enough. Also raise the text, I'm begging you.

Omega: Very fluid stuff! I liked the swordplay you did with Nina, it kept me really entertained and engaged, big ups to ya. A lot of others have said the points I've wanted to mention, but the sounds felt out of place, and I feel like some hit effects could've been used.

Vote goes to J-Poggers. It was very close, and took a lot of deliberation to decide.
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Shinn
Aug 19, 2020 • 9:18 PM • 4 likes
Hoh jeez. It's such a close match, I had to watch both MBRs like 6 times. Y'all did great.

JPG: While the intro was a good build up to the fight, the dialogue went by too fast. I really like how you interacted with the boss' attacks (slicing and stepping on the feathers) and the map (the bamboo). Could've added camera shake at 0:24 and the ending was kinda anti climatic. Big points for keeping the flow consistent.

Omega: Really great use of impact frames and the combat is sick! Especially at 0:34 - 0:37, that was really fluid and having her bounce from the tree was a nice touch. Definitely could've use a gleam sound effect at 0:40 and the pausing after that kinda killed the flow. If you're trying to sync to the music (like the "THAT IS BULLSHIT-" part), I think having Nina look for Myrddin before he appears would've been a good touch. Also at 0:50, this is just me nitpicking, I don't know if Myrddin has super human strength, where he swings his HUGE weapon, it looks kind of weightless. I think a really slow to a fast build up would work really well for the swings.


"Decision:"
My vote goes to [COLOR=#ffffff]JPG.
MAN, oh man, Omega, you were so close. Y'all put up a good fight and I'm excited to see more from you guys!
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[神] ScarfKanye
Aug 20, 2020 • 4:39 AM • 3 likes
I was hyped to see the finished part of this MBR and I'm glad to see it all the way through! This is one of the MBRs I wanted to vote for ever since I heard that it was happening, and now I'm going to give my points for both Omega and Kayas.

Kayas
Your animation was a sight to see, and it's nice to see some more of your work! Though there are definitely problems I found with your part that have problem already been mentioned, but I just want to get this off my chest.

  • The Intro's pacing is a bit too fast, though we do get a good look at what we have to work with in the animation, it seems to be moving too fast for us to get a better understanding of what's been going on. Even showing a little slideshow of sorts of prequel events would've added more to the element of the story and such.
  • The camera work was good! But it didn't leave as much impact on some of the attacks or things in the animation. Some things felt that it was lacking in some departments as the camera was more so just doing pans of the characters movements. Though that isn't a bad thing, it's just for the most part the animation lacked impact.
  • The length of the animation didn't sit right with me, though this is probably my biggest gripe with your part, is that it didn't really feel like the entire time spent on it wasn't 3 weeks. It ended off too abruptly and didn't seem more like a boss battle and though just fighting a regular mob. The fight was seemingly extremely one sided and didn't really feel like a boss fight.

Your animation was pleasing to the eye, but it honestly was lacking at some points in it. I overall enjoyed it, and looking forward to seeing more content!


UntitledOmega
It's good to see more stuff from you man, and your style was good to see! And of course, I do have my issues with your part as well, so I'll get that off my chest as well.


  • The sound design in your part was a bit lacking in some departments, with parts in the fight that were seemingly lacking while the visuals somewhat carried through that. I'm sure this has been already addressed, but I just want to get it clear here that, the Dragon Ball sounds can make or break an animation if used properly or not. Though of course, it was all bad, it was only some parts that seemed lacking!
  • Near the ending portion, it felt rushed. The final blow for the attack could've been pushed back a bit for more combat for the two to actually fight to give more room and time for the impact of the final hit to not feel rushed. The usage of the dramatic finish from DBFZ was really lazy and It could've been just executed better by having a view of the forest and just an explosion or huge dust explosion and same cam shake.
  • I'm sure this was probably said before, but the placement and usage of the text could've been used better! I won't say much upon that since I'm sure it's been said many and many times before and Shulkle already gave a in depth talk about it.

Now that has been said, I'd like to give out my Pros in this MBR. For one, both are done and executed well all said and done. It was very hard to come up with an answer for this MBR. Both had their own aesthetic and it was pleasuring to see the both of you guys' parts!

But, my vote's gonna have to go for Omega!
While his part seemingly lacked things that were in Kayas' part, your part had more to it and that's what made me pick it. Your part had more contents within in making it seem like a winner in my eyes. The boss line and the syncing with the music was probably a good sense in notation of the fight in which I'm a sucker for stuff like that!
MBR Availability: N/A

Content
Aug 20, 2020 • 4:40 AM • 2 likes
Holy crap these were both so god damn good.
as much as I want to give my vote to Kayas I loved the choreography and animation I truly didn't like how it ended it kinda uh fell flat.

For Omega I enjoyed the rigging and pretty good fluid movement a bit edgy but still it was a Joy to watch.
my vote goes to Omega.
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BAnimates
Aug 20, 2020 • 5:07 AM • 1 likes
Both Kayas and Omega did really well in their animation, but my vote goes to UntitledOmega and here's why.

Kayas, your animation was more than decent, I liked the fight, but for me, your camerawork lacked impact so I couldn't really feel the fight. Another thing is that the fight felt less dynamic than what Omega produced. Otherwise you did good man.
Neil
Aug 20, 2020 • 5:31 AM • 8 likes
The thread got a lot more attention than I had anticipated, so leaving it open until the 20th seems pointless now. I had only done that to make sure people would actually see the thread, but it seems like I worried for nothing since so many people came on to vote! Though, I'll have to exclude some for lack of actual reasoning for their vote. Remember, for a vote to be considered valid you must provide a reason as to why you voted for them, it could be something that you just liked in the animation and doesn't need to go super in-depth. Also, another vote was excluded since the account was made very very recently. Sorry, Yades.
The total votes are...17-17! A tie!?
Well, we knew this was a close match but to think it'd end up like this is surprising. Great job to you both regardless @Kayas & @UntitledOmega !
"Judgment time demands order and quiet."
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