Since he can't access the forums for some reason, I'll post the thread.
Hosted By: @Shulkle
Introducing the Speedrun collab! Featuring over 35 animators coming together for the longest .fla share, with only 72 hours to animate their parts! Enjoy!
[MEDIA=youtube]kgisth75Jlo[/MEDIA]
Speedrun Collab [Hosted by Shulkle]
Started by
Neil
on Oct 12, 2022 11:04 PM •
5 replies • 9593 views
Neil
Oct 12, 2022 • 11:04 PM
• 8 likes
"Judgment time demands order and quiet."


SwordGrayFire
Oct 12, 2022 • 11:08 PM
• 5 likes
When you can't speedrun accessing the website
Shulkle
Oct 20, 2022 • 9:54 PM
• 5 likes
Thank you Myth for the post.
I've more than said my thanks in the speedrun chat thread, writing sappy comments and all that, but I really do mean it when I say I'm grateful for everybody. Doing a remarkable job on their part, willingness to cooperate, and all of that. This project really does mean a lot to me. Never would I have imagined I would make it this far back when I first joined in 2016, working with so many different people, some even older than I am in terms of animating. Can't think of anything else that I haven't said already, soooo yeah. Thank you everybody!
Also, can we boycott for @Neil to re-fix the video description to put in the proper link?
Jun3
Oct 28, 2022 • 9:04 PM
• 3 likes
That was dope! Yall went crazy!
Gregio
Nov 01, 2022 • 9:42 PM
• 2 likes
That was pretty good.
I gotta admit, I miss knowing who's who, I only recognized a handful of people on there, but other than the say, technical evolutions from my time, like better camera and audio work, I especially loved the greater liberties taken with the "standard" poses, more in between frames, unusual angles to the sprites and other such innovations.
Phenomenal job to nearly everyone involved, and still a pretty good job to the others.
I gotta admit, I miss knowing who's who, I only recognized a handful of people on there, but other than the say, technical evolutions from my time, like better camera and audio work, I especially loved the greater liberties taken with the "standard" poses, more in between frames, unusual angles to the sprites and other such innovations.
Phenomenal job to nearly everyone involved, and still a pretty good job to the others.
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