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My first ever maple/sprite animation!

Discussion in 'Animations' started by Nineb, Jul 6, 2018.

  1. Nineb

    Nineb Newbie

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    Yep! This my first ever animation and I hope you guys like it!

     
    Kvn11 and Johano Sarutobi like this.
  2. Johano Sarutobi

    Johano Sarutobi Young Pupil

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    Not bad for a first animation.
    Keep it up!
    While I like the facial expression you made @ 0:30, the customs you used kinda looks like you broke your legs.
    In some parts, the characters were standing above the ground.
    Other than some minor issues, you did really well for your first animation.
    I'd love to see how you improve from here on out. Good luck!
     
    Nineb likes this.
  3. Nineb

    Nineb Newbie

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    Thank You! It means a lot to me
     
  4. Kvn11

    Kvn11 Receiver of 226s

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    Heeeey, that's actually not too shabby for your first animation :thumbsup:

    As for Cnc:
    [​IMG]
    The black borders are in the way of the text. To get rid of the black bars, make sure your dimension size is 640x360 (or a multiple of the 16:9 ratio).
    For example:
    [​IMG]
    If that's not the problem, then maybe it's the v-cam you're using. You could try using our Maplemation branded v-cam here
    Your animation has these ugly after images in almost every frame.
    For example:
    [​IMG]
    I think what's causing these after images is the way you're exporting your animation. One of our staff members has a tutorial on how to properly export your video which you can find here. Hopefully that will fix the problem.
    ..
    The way you skew your characters looks unnatural at times.
    For instance:
    [​IMG]
    In this specific instance, you don't want the feet to move around. In order to prevent the feet from moving around when skewing, you can set the anchor point to the feet of your character.
    Like this:
    [​IMG]
    A lot of your camera angles are off centered. For example at 0:09-0:10, the main focus of the shot is the red haired dude, and the green haired dude. However, you sorta just trailed the camera off into the distance. Ideally, you should center the camera in between the red haired dude and green haired dude.
    As a side note, I see you using parallax scrolling at 0:45-0:46. You actually did a pretty good job at it. I just wished you did it for the entire animation.

    Also:
    [​IMG]
    looooololololol

    That aside, I'm looking forward to your future animations :3
    If you need any help, you can contact me, or any of the staff on discord. We gotchu famu
     
    Nineb and Shulkle like this.
  5. Nineb

    Nineb Newbie

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    Thank you! I'll make sure to take good notes of these tutorials and I joined the Discord
     
  6. Shulkle

    Shulkle Still the worst fight maker
    Moderator

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    Heyo. First off, congrats on your first animation being longer than a minute. It took me about half a year to make something longer than a minute and isn't just a still frame. Anyways, I think Kvn11 covered what I wanted to say, but something else I want to add is, try to have more control over gravity and also the alignment. You can make an alignment line by adding a guide layer in Flash and using the line tool in said guide layer. That way, there won't be cases where you're accidentally just barely touching the ground, and overall a cleaner animation to look at. As for what I mentioned about gravity, while animations exist that just break any sense of logic, it's probably a good idea to avoid spending too much time in the air, to the point that it looks like it doesn't show any sign of weight to the characters. Anyways, again, congrats for starting somewhere in animation, and I hope to see more of your work!
     
    Nineb likes this.
  7. Martise Mcintosh

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    niiice how long it take you?
     
    Nineb likes this.
  8. Nineb

    Nineb Newbie

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    Thank you for your advice! I didn't know about alignments... I'll make sure to try them out!
     
  9. Nineb

    Nineb Newbie

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    It took me a month and 2 weeks (mostly because of high school)