Animation ► Zeruma's MBR profile ◄

Discussion in 'MBR Profiles' started by Zeruma, May 1, 2019.

  1. Zeruma

    Zeruma Chill boi

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    The place you will think i am.
    Name: Zeruma
    Bronze | 19
    [​IMG]


    [​IMG]


    MBR Demo
    :







    Current Rank-Points:

    Hit-list
    : Azurector


    Availability: R e a d y
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    #1 Zeruma, May 1, 2019
    Last edited by a moderator: Jul 13, 2019
    Emerald_Lord and Azurector like this.
  2. Azurector

    Azurector Just a thief.

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    I n t e r e s t i n g
     
  3. Warren

    Warren Survive
    Moderator

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    These animations are pretty simple. There's just a lot of basic fundamental things that you're lacking in like easing, weight and choreography just to name a few.

    • Pick one thing in your animation and have the camera follow it. Your camera is trying to capture everything all at the same time and that's not good.
    • The camming is almost entirely stagnant besides a few instances of camera shake and panning in the first animation. When you use a camera, you need to have a focus.
    • The lack of weight is shown through how you just have your character zip around with no build up to his movements.
    • And you animate all of the attacks with the same amount of anticipation before they hit and no amount of camera shake can fix that.
    • The lack of easing leads to a lot of stop and go in your animations and prevents fluidity.
    • As for choreography, your character just zips around all over the place. The camera shake, blur and effects cover up whatever else your character is doing so it's hard to tell what else is going on. This is pretty standard stuff for new people though.
    Bronze | 19