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Dally
•
Dec 22, 2014 1:29 AM
I wish I can be a Master of all Trades like you, Leo. ; ~ ;
LeoV
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Dec 22, 2014 7:46 AM
lol i'm really, really far from being that
LeoV
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Dec 21, 2014 3:43 AM
rotations don't work that well and collisions are checked against just a boundary. it's a start though. <a href="http://www.fastswf.com/p57qI14" rel='nofollow external' class="su_links">http://www.fastswf.com/p57qI14</a>
DANIELisntREAL
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Dec 21, 2014 3:44 AM
you so smart.
LeoV
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Dec 21, 2014 3:45 AM
note to self: might actually just go with AS3 for this since it's way faster and once i get into self-colliding it probably would get really slow checking all those objects
LeoV
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Dec 21, 2014 3:46 AM
also no, not smart. this is stupidly simple.
DANIELisntREAL
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Dec 21, 2014 3:51 AM
:C
Silfur
•
Dec 21, 2014 4:46 AM
So do I need to be sus for this?
Lynus
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Dec 21, 2014 8:44 AM
why arenty we all using flash to its full potential
Ainn
•
Dec 21, 2014 11:57 AM
Sweet.
LeoV
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Dec 19, 2014 7:32 AM
simpler implementation, much more versatile though. probably also works with AE's expressions <a href="http://www.fastswf.com/ih3bUUA" rel='nofollow external' class="su_links">http://www.fastswf.com/ih3bUUA</a>
LeoV
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Dec 19, 2014 7:36 AM
and yes it's totally supposed to get smaller instead of spreading out and getting diffused
Lynus
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Dec 19, 2014 8:03 AM
i think i love you ?
would there be a way to make that a blurred thing ?
would there be a way to make that a blurred thing ?
LeoV
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Dec 19, 2014 8:05 AM
you mean normal fake gradient cast shadows? yeah, rly trivial to set that up. gonna clean up code a bit then post on my flash utils thread.
Lynus
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Dec 19, 2014 9:47 AM
i love you ?
LeoV
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Dec 19, 2014 10:30 AM
works the same way in AE as well, neat
http://i.imgur.com/79RAnCK.gif
http://i.imgur.com/79RAnCK.gif
LeoV
•
Dec 15, 2014 12:59 PM
may refine this, maybe not <a href="http://goo.gl/QSs05O" rel='nofollow external' class="su_links">http://goo.gl/QSs05O</a>
LeoV
•
Dec 08, 2014 4:25 PM
i now believe in the afterlife so i can procrastinate eternally and not just tomorrow
LeoV
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Dec 05, 2014 7:40 PM
<a href="http://maplemation.com/forum/topic/29058-flash-stuff/?view=getlastpost" rel='nofollow external' class="su_links">http://maplemation.com/forum/topic/29058-flash-stuff/?view=getlastpost</a>
LeoV
•
Dec 02, 2014 3:42 AM
it's cool when you spend more time trying to make software more useful instead of actually creating something with it
LeoV
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Dec 01, 2014 1:21 AM
getting there <a href="http://www.fastswf.com/-YzBm0I" rel='nofollow external' class="su_links">http://www.fastswf.com/-YzBm0I</a>
LeoV
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Nov 30, 2014 11:13 PM
sine wave modulation fun <a href="http://www.fastswf.com/7kn1vBA" rel='nofollow external' class="su_links">http://www.fastswf.com/7kn1vBA</a>
LeoV
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Nov 30, 2014 11:13 PM
might make a dumb sig later
Thewindyfan
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Nov 30, 2014 11:14 PM
i like cosine tho
LeoV
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Nov 30, 2014 11:19 PM
cosine's the same thing, only shifted a bit by pi/2
Thewindyfan
•
Nov 30, 2014 11:28 PM
I LIKE IT SHIFTED BY PI/2
LeoV
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Nov 30, 2014 3:04 PM
<a href="http://www.fastswf.com/xY2t_00" rel='nofollow external' class="su_links">http://www.fastswf.com/xY2t_00</a>
Blez
•
Nov 30, 2014 3:18 PM
She's on the moooon
Surani
•
Nov 30, 2014 3:23 PM
plez teech me plez cos i know how much you love people who want to be spoonfed
<3
<3
LeoV
•
Nov 30, 2014 3:25 PM
2 things:
- no
- see 1
- no
- see 1
Hatim
•
Nov 30, 2014 3:36 PM
please tell me that shadow in the ground is/could be automated
LeoV
•
Nov 30, 2014 3:42 PM
it's all coded actually. press m and you'll see the distance between the shadow caster and the ground
Hatim
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Nov 30, 2014 3:49 PM
just.. how the hell do you make these cool stuff ;_;
NarwhaI
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Nov 30, 2014 4:10 PM