You've gotta chill with those triangle dashes.
Cam feels a little extreme on the second one, but I really like the kind of movements you did.
Then again, it may just be my preference. Was still pretty enjoyable to watch.
For future reference, I think posting short tests of sorts should be here. http://maplemation.com/threads/the-dumpster-post-your-tests-and-super-short-anims-here.31217/
I am the worst and don't want to finish these.
Started by
Scidnewl
on Dec 16, 2016 6:12 AM •
5 replies • 1392 views
Shulkle
Dec 16, 2016 • 8:24 AM
• 2 likes
NobleJuice
Dec 16, 2016 • 10:00 AM
u didn't use my map
-feels-
The second is soo smoth tho
-feels-
The second is soo smoth tho
NarwhaI
Dec 18, 2016 • 1:41 PM
I really like that combo~ you do have places to work on like vcam,editting sounds and skews..also don't overuse that dashing thingy,its getting annoying after some time
[flash='width= 610 height= 200']http://puu.sh/gRCcj/ed85892fe2.swf[/flash]
FUCK
[5:12:17 PM] Yegor( ͡¬ ͜ʖ ͡¬): I
[5:12:18 PM] Yegor( ͡¬ ͜ʖ ͡¬): CANT
[5:12:19 PM] Yegor( ͡¬ ͜ʖ ͡¬): HANDLE
[5:12:19 PM] Yegor( ͡¬ ͜ʖ ͡¬): THIS
[5:12:19 PM] Yegor( ͡¬ ͜ʖ ͡¬): OMG
[5:12:19 PM] ☼Liel Star | Narwhal: So hard
[5:12:21 PM] Yegor( ͡¬ ͜ʖ ͡¬): THIS
[5:12:22 PM] Yegor( ͡¬ ͜ʖ ͡¬): COCK
CCshinobi
Dec 20, 2016 • 12:32 AM
Great pacing and combos. Your general movements and sliding animations, however, lack subtlety or natural physics to them, particularly when it comes to those 'triangle' jumps. It also seems to be a popular thing to slow the character in the air at the peak of the jump, which is something I still don't understand with many current gen Flash animations. I'd suggest against it, but hey, it's your style.
For the first one, let the camera shift more naturally. It doesn't have to be stuck on your main character's POV the entire time. In fact, it would be more dynamically engaging if there were changes in frame size and composition, which can be done more effectively with a clean cut or two.
Otherwise, loving the creativity. Keep improving :)
For the first one, let the camera shift more naturally. It doesn't have to be stuck on your main character's POV the entire time. In fact, it would be more dynamically engaging if there were changes in frame size and composition, which can be done more effectively with a clean cut or two.
Otherwise, loving the creativity. Keep improving :)
~Calvin C
Animator, Filmmaker, Professional Video Editor
[LEFT]
Animation Gallery | Facebook
YouTube: Animations | Live-Action[/LEFT]
Animator, Filmmaker, Professional Video Editor
[LEFT]
Animation Gallery | Facebook
YouTube: Animations | Live-Action[/LEFT]
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