Dan Returns
Started by
DANIELisntREAL
on Dec 18, 2016 5:03 AM •
10 replies • 2477 views
UntitledOmega
Dec 18, 2016 • 7:46 AM
your new SS looks cool. thumbs up:blushplz:
MBR Status: Nah
NobleJuice
Dec 18, 2016 • 11:07 AM
• 1 likes
Your new SS is boring imo, no hate. I preffered your ealier one :/
The overall animation.. is very messy. You used glitch for normal run w/o teleportation etc. To make the whole a better thing to understand. The pace should've been slower.
I still love you jumpy style!
The overall animation.. is very messy. You used glitch for normal run w/o teleportation etc. To make the whole a better thing to understand. The pace should've been slower.
I still love you jumpy style!
Blez
Dec 18, 2016 • 3:26 PM
• 1 likes
HEY! Welcome back <333
And,
the animation looks pretty neat and simple.
comedic/jumpy style as usual.I like it!
About your character, I like your hair and designs.
still need to work on shading. I kinda dislike the eyes. looks creepy. it'sstaringatmysoul
Catch ya on the flip
And,
the animation looks pretty neat and simple.
comedic/jumpy style as usual.I like it!
About your character, I like your hair and designs.
still need to work on shading. I kinda dislike the eyes. looks creepy. it'sstaringatmysoul
Catch ya on the flip
Thatch
Dec 18, 2016 • 5:03 PM
• 1 likes
Ooooh heya Dan! great animation :O ss is not bad but ye I can't find the shading on ur clothes xD I rly like that glitch thing looks hella cool.
Maybe you could work on your cam work tho. it almost doesnt move. maybe zooming your whole animation in and more subbtle movements when they are having a convo. also sum cam shake would be nice at certain impacts.
Gl on your future projects and welcome back ^^
Maybe you could work on your cam work tho. it almost doesnt move. maybe zooming your whole animation in and more subbtle movements when they are having a convo. also sum cam shake would be nice at certain impacts.
Gl on your future projects and welcome back ^^
Duo Bios
Dec 18, 2016 • 7:49 PM
• 3 likes
I'll start by saying that you've definitely gotten better, but that's about it. It looks like you've tried to replace all of your previous flaws as an animator by rehashing ideas that I've seen from other people, while also making room for even more flaws. (Super slippery physics, that weird "glitch" teleporting thing, super unoriginal VS screen thingy, etc.) I get that it's almost 2017 and no one's original anymore (or whatever people say these days whenever they're told they're not original), but I'd take you trying new things and failing over regurgitating ideas and style quirks from other animators and marginally succeeding.
Getting. Tired. Of. This. I really wish I could take my foreskin and choke Zack with it for starting this awkward trend of people abusing the envelope tool in Flash. The reason why this is done in actual cartoons is to save time and money by "smearing" the drawings to transition into other frames, as opposed to taking the time to animate an actually fluid and complete motion by drawing all of the frames in their entirety. In something like sprite animation, where we are not pressed for time and riding on an actual budget (unless you're working for something like ScrewAttack or Hyper Gauge), there's no excuse for not spriting or animating the full transition.
If by "camming needs work", you're referring to the fact that you have extremely wide shots with nothing going on in them other than your character standing there with an obtrusive block of text, then yes. I would venture to say that your cinematography definitely needs work. Instead of having a bunch of wide shots with jack shit going on in them, take an approach where the camera is more focused on your character with the text being placed on either the bottom of the top of the screen. (The top would probably be better.) There's nothing wrong with taking a unique approach to presenting your animations for the sake of being creative, but please do take care to refine your understanding of the fundamentals before you take said fundamentals and try to apply your own twist to them.
I liked your old character better. The eyes are a pixel or 2 too high on the head for the sprite, the shading is non existent, and he's a Gary Stu. Yippee.
You've definitely made progress, and I think if you want to make more progress, you're better off pursuing your own style instead of what you have now, which is like a shoddy amalgamation of styles I've seen before.
Keep it up, Daniel the Maniel.
Getting. Tired. Of. This. I really wish I could take my foreskin and choke Zack with it for starting this awkward trend of people abusing the envelope tool in Flash. The reason why this is done in actual cartoons is to save time and money by "smearing" the drawings to transition into other frames, as opposed to taking the time to animate an actually fluid and complete motion by drawing all of the frames in their entirety. In something like sprite animation, where we are not pressed for time and riding on an actual budget (unless you're working for something like ScrewAttack or Hyper Gauge), there's no excuse for not spriting or animating the full transition.
If by "camming needs work", you're referring to the fact that you have extremely wide shots with nothing going on in them other than your character standing there with an obtrusive block of text, then yes. I would venture to say that your cinematography definitely needs work. Instead of having a bunch of wide shots with jack shit going on in them, take an approach where the camera is more focused on your character with the text being placed on either the bottom of the top of the screen. (The top would probably be better.) There's nothing wrong with taking a unique approach to presenting your animations for the sake of being creative, but please do take care to refine your understanding of the fundamentals before you take said fundamentals and try to apply your own twist to them.
I liked your old character better. The eyes are a pixel or 2 too high on the head for the sprite, the shading is non existent, and he's a Gary Stu. Yippee.
You've definitely made progress, and I think if you want to make more progress, you're better off pursuing your own style instead of what you have now, which is like a shoddy amalgamation of styles I've seen before.
Keep it up, Daniel the Maniel.
Tra-La-Tracey
Dec 18, 2016 • 11:12 PM
• 1 likes
That was so cool!
I really like the smooth movements and funny dialogue xD Keep it up!!
I really like the smooth movements and funny dialogue xD Keep it up!!
[flash= width = 665 height = 205]https://my.mixtape.moe/vxtdse.swf[/flash]
Thank you SO MUCH to xOryion/Connor for the lovely signature and ToasterLady (twitch.tv/toasterlady) for the adorable art!
Thank you SO MUCH to xOryion/Connor for the lovely signature and ToasterLady (twitch.tv/toasterlady) for the adorable art!
CCshinobi
Dec 20, 2016 • 12:32 AM
• 2 likes
I really wish I could take my foreskin and choke Zack with it for starting this awkward trend of people abusing the envelope tool in Flash.
^ #SavageAF and don't forget a particular bash/punch sound effect in Zack's soundpack that EVERYONE AND THEIR MOTHER USES FOR EVERYTHING D:
I believe Dela summed up just about everything important to take from this, but on the plus side Dan, your dialogue and pacing has hella improved. It's gone beyond silly jokes now - we're starting to see a bit of character and transformation. Not too sure of his look and outfit, but the new SS definitely represents someone who's changed from the previous Dan.
I've been out of the animating game for a long time too so it'll be a fresh unrust for both of us. Welcome back man, and happy holidays!
~Calvin C
Animator, Filmmaker, Professional Video Editor
[LEFT]
Animation Gallery | Facebook
YouTube: Animations | Live-Action[/LEFT]
Animator, Filmmaker, Professional Video Editor
[LEFT]
Animation Gallery | Facebook
YouTube: Animations | Live-Action[/LEFT]
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